 #############
# Christian #
#############

# novelist

aachen = {
	county = c_aachen
	barony = b_aachen
	
	character_modifier = {
		prowess_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}

provence = {
	county = c_bouches_du_rhone
	barony = b_marseille
	
	character_modifier = {
		martial = 1
		monthly_lifestyle_xp_gain_mult = 0.1
	}
}

pavia = {
	county = c_pavia
	
	character_modifier = {
		legitimacy_gain_mult = 0.1
		#monthly_lifestyle_xp_gain_mult = 0.1
	}
}


poitiers = {
	county = c_poitiers
	barony = b_loudun
	character_modifier = {
		martial = 2
		knight_effectiveness_mult = 0.2
	}
}

rocamadour = {
	county = c_quercy
	character_modifier = {
		fertility = 0.20
		prowess_per_prestige_level = 1
	}
}

ker_ys = {
	county = c_finistere
	barony = b_douarnenez
	character_modifier = {
		embarkation_cost_mult = -0.25
		legitimacy_gain_mult = 0.05
	}
}

doggerland = {
	county = c_hestr
	character_modifier = {
		legitimacy_gain_mult = 0.05
		retreat_losses = -0.1
	}
}

toulon = {
	county = c_var
	character_modifier = {
		monthly_county_control_growth_factor = 0.05
		owned_personal_scheme_success_chance_add = 5
	}
}

oxford = {
	county = c_oxfordshire
	character_modifier = {
		learning_per_stress_level = 2
		monthly_piety = 1
	}
}

sens = {
	county = c_sens
	character_modifier = {
		learning_per_stress_level = 2
		monthly_lifestyle_xp_gain_mult = 0.1
	}
}

toulouse = {
	county = c_toulouse
	character_modifier = {
		stewardship = 1
		cultural_head_fascination_mult = 0.05
	}
}

nantes = {
	county = c_nantes
	character_modifier = {
		build_gold_cost = -0.1
		development_growth_factor = 0.05
	}
}

lyon_fr = {
	county = c_rhone
	character_modifier = {
		learning_per_prestige_level = 1
		development_growth_factor = 0.05
	}
}

### rosencrosser

slesvig = {
	county = c_slesvig
	character_modifier = {
		health = 0.1
		clergy_opinion = 10
	}
}

magdeburg = {
	county = c_magdeburg
	character_modifier = {
		cultural_head_fascination_mult = 0.05
		monthly_county_control_growth_factor = 0.05
	}
}

hamburg = {
	county = c_hamburg
	character_modifier = {
		tax_mult = 0.05
	}
}

kassel = {
	county = c_kassel
	character_modifier = {
		monthly_piety_gain_mult = 0.15
		monthly_prestige_gain_mult = 0.05
	}
}

### folk german

kyffhauser = {
	county = c_merseburg
	barony = b_sangerhausen
	character_modifier = {
		monthly_piety_gain_mult = 0.1
		legitimacy_gain_mult = 0.05
	}
}

neuschwanstein = {
	county = c_allgau 
	barony = b_kaufeuren
	character_modifier = {
		monthly_prestige_gain_mult = 0.1
		monthly_lifestyle_xp_gain_mult = 0.1
	}
}

leipzig = {
	county = c_leipzig  
	character_modifier = {
		monthly_prestige_gain_mult = 0.05
		personal_scheme_phase_duration_add = -10
	}
}

bremen = {
	county = c_bremen 
	character_modifier = {
		tax_mult = 0.5
	}
}

#concodantist

maastricht = {
	county = c_maastricht
	barony = b_maastricht
	
	character_modifier = {
		diplomacy_per_piety_level = 1
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

frankfurt = {
	county = c_frankfurt
	
	character_modifier = {
		name = holy_site_rome_effect_name
		stewardship_per_piety_level = 1
	}
}

luxembourg = {
	county = c_luxembourg
	
	character_modifier = {
		name = holy_site_schengen_effect_name
		different_culture_opinion = 10
	}
}

strassburg = {
	county = c_strassburg
	
	character_modifier = {
		name = holy_site_rome_effect_name
		development_growth_factor = 0.1
		stewardship = 1
	}
}

brussels = {
	county = c_brabant
	barony = b_brussels
	
	character_modifier = {
		name = holy_site_rome_effect_name
		development_growth_factor = 0.05
		sway_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

#Trench Singer

cambrai = {
	county = c_valenciennes
	barony = b_cambrai
	
	character_modifier = {
		name = holy_site_rome_effect_name
		clergy_opinion = 5
		learning = 2
	}
}

somme = {
	county = c_somme
	barony = b_corbie
	
	character_modifier = {
		name = holy_site_rome_effect_name
		learning_per_piety_level = 1
		monthly_piety_gain_mult = 0.05
	}
}

verdun = {
	county = c_bar
	barony = b_verdun
	
	character_modifier = {
		name = holy_site_verdun_effect_name
		controlled_province_advantage = 5
	}
}

ypres = {
	county = c_brugge
	barony = b_ypres
	
	character_modifier = {
		name = holy_site_ypres_effect_name
		defender_advantage = 5
	}
}

#Thelema

london = {
	county = c_london
	barony = b_gore
	
	character_modifier = {
		development_growth_factor = 0.15
	}
}

paris = {
	county = c_ile_de_france
	barony = b_paris
	character_modifier = {
		learning_per_prestige_level = 1
		monthly_piety_gain_mult = 0.1
	}	
}

cefalu = {
	county = c_palermo
	barony = b_cefalu
	
	character_modifier = {
		fertility = 0.10
		stress_loss_mult = 0.1
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

lochness = {
	county = c_inverness
	barony = b_urquhart
	
	character_modifier = {
		name = holy_site_bodh_gaya_effect_name
		stress_loss_mult = 0.2
	}
}


# Wiccan

stonehenge = {
	county = c_wiltshire
	
	character_modifier = {
		monthly_piety_gain_mult = 0.1
		stewardship_per_piety_level = 1
	}
}

southhampton = {
	county = c_hampton
	barony = b_southampton
	
	character_modifier = {
		learning = 2
	}
}

cornwall = {
	county = c_cornwall
	barony = b_tintgalel
	
	character_modifier = {
		defender_advantage = 5
	}
}

warwick = {
	county = c_warwickshire
	
	character_modifier = {
		monthly_piety_gain_mult = 0.2
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

rennes = {
	county = c_rennes
	
	character_modifier = {
		monthly_piety_gain_mult = 0.2
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

bedford = {
	county = c_bedford
	
	character_modifier = {
		monthly_piety_gain_mult = 0.2
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

sussex = {
	county = c_west_sussex
	
	character_modifier = {
		monthly_piety_gain_mult = 0.2
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

#Presbytarian

leath = {
	county = c_lothian
	barony = b_haddington
	
	character_modifier = {
		martial = 1
	}
}

edinburgh = {
	county = c_lothian
	
	character_modifier = {
		learning_per_piety_level = 1
	}
}

standrews = {
	county = c_fife
	barony = b_st_andrews
	
	character_modifier = {
		learning_per_prestige_level = 1
	}
}

perth = {
	county = c_gowrie
	character_modifier = {	
		levy_size = 0.15
	}
}

belfast = {
	county = c_antrim
	character_modifier = {	
		prowess_per_stress_level = 1
	}	
}


#
dublin = {
	county = c_dublin
	
	character_modifier = {
		cultural_head_fascination_mult = 0.05
		monthly_county_control_growth_factor = 0.05
	}
}

llandrindod = {
	county = c_sir_faesyfed
	
	character_modifier = {
		clergy_opinion = 10
	}
}

# Johannic

orleans = {
	county = c_orleans
	barony = b_orleans
	
	character_modifier = {
		holy_order_hire_cost_mult = -0.1
		prowess_per_stress_level = 1
	}
}

domremy = {
	county = c_neufchateau
	barony = b_neufchateau
	
	character_modifier = {
		name = holy_site_domremy_effect_name
		martial = 1
	}
}

avignon = {
	county = c_vaucluse
	barony = b_avignon
	
	character_modifier = {
		name = holy_site_avignon_effect_name
		monthly_county_control_growth_factor = 0.1
		build_gold_cost = -0.10
	}
}

rouen = {
	county = c_rouen
	barony = b_rouen
	
	character_modifier = {
		name = holy_site_rouen_effect_name
		knight_effectiveness_mult = 0.1
		stress_loss_mult = 0.1
	}
}

reims = {
	county = c_reims
	barony = b_reims
	
	character_modifier = {
		legitimacy_gain_mult = 0.05
		men_at_arms_maintenance_per_dread_mult = -0.002
	}
}

# Catholic

seville = {
	county = c_sevilla
	barony = b_sevilla
	
	character_modifier = {
		name = holy_site_seville_effect_name
		development_growth_factor = 0.1
		stewardship = 1
	}
}

jerusalem = {
	county = c_jerusalem
	
	character_modifier = {
		monthly_piety_gain_mult = 0.2
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

rome = {
	county = c_roma
	barony = b_vaticano
	
	character_modifier = {
		name = holy_site_rome_effect_name
		development_growth_factor = 0.1
		stewardship = 1
	}
}

cologne = {
	county = c_cologne
	
	character_modifier = {
		name = holy_site_cologne_effect_name
		cultural_head_fascination_mult = 0.05
		monthly_county_control_growth_factor = 0.05
	}
}

lourdes = {
	county = c_bigorre
	barony = b_tarbes
	
	character_modifier = {
		name = holy_site_lourdes_effect_name
		health = 0.1
		clergy_opinion = 10
	}
}

lisieux = {
	county = c_bayeux
	barony = b_lisieux
	
	character_modifier = {
		name = holy_site_lisieux_effect_name
		county_opinion_add = 10
		monthly_piety_gain_mult = 0.1
	}
}

assisi = {
	county = c_spoleto
	barony = b_assissi
	
	character_modifier = {
		church_holding_build_gold_cost = -0.1
		learning_per_piety_level = 2
	}
}

santiago = {
	county = c_coruna
	barony = b_santiago
	
	character_modifier = {
		name = holy_site_santiago_effect_name
		supply_duration = 0.2
		holy_order_hire_cost_mult = -0.1
	}
}

kent = {
	county = c_kent
	barony = b_canterbury
	
	character_modifier = {
		name = holy_site_kent_effect_name
		religious_vassal_opinion = 5
		sway_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

segrada_familia = {
	county = c_barcelona
	is_active = no

	character_modifier = {
		name = holy_site_segrada_familia_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

santo_toribio_de_liebana = {
	county = c_asturias_de_santillana
	barony = b_reinosa
	character_modifier = {
		learning_per_piety_level = 1
	}
}

escorial = {
	county = c_madrid
	character_modifier = {
		development_growth_factor = 0.05
		church_holding_build_gold_cost = -0.15
	}
}

lisboa = {
	county = c_lisboa
	character_modifier = {
		development_growth_factor = 0.1
		church_holding_build_gold_cost = -0.1
	}
}

andorra = {
	county = c_andorra
	character_modifier = {
		defender_advantage = 5
		diplomacy = 1
	}
}

caravaca_de_la_cruz = {
	county = c_murcia
	barony = b_caravacadelacruz
	character_modifier = {
		title_creation_cost_mult = -0.15
		men_at_arms_maintenance_per_dread_mult = -0.002
	}
}

la_rioja = {
	county = c_najera
	character_modifier = {
		health = 0.1
		monthly_piety_gain_mult = 0.1
	}
}
	
# Calvinist (Genevan/Helvetic)

the_hague = {
	county = c_holland
	barony = b_delft

	character_modifier = {
		domain_tax_same_faith_mult = 0.1
	}
}

la_rochelle = {
	county = c_aunis
	barony = b_la_rochelle

	character_modifier = {
		controlled_province_advantage = 5
		prowess_per_prestige_level = 1
	}
}

geneva = {
	county = c_geneva
	barony = b_geneva

	flag = geneva_conversion_bonus # +20% county conversion speed
}

zurich = {
	county = c_zurich
	barony = b_zurich

	character_modifier = {
		stewardship_per_piety_level = 1
	}
}

# Lutheran 

eisenach = {
	county = c_schmalkalden
	barony = b_eisenach
	
	character_modifier = {
		name = holy_site_eisenach_effect_name
		learning_per_piety_level = 1
	}
}

wittenberg = {
	county = c_wittenberg

	character_modifier = {
		name = holy_site_wittenberg_effect_name
		diplomacy_per_piety_level = 1
	}
}

lund = {
	county = c_skane
	
	character_modifier = {
		name = holy_site_lund_effect_name
		monthly_county_control_growth_factor = 0.5
	}	
}

### Adonist

teutoburger = {
	county = c_lippe
	
	character_modifier = {
		name = holy_site_teutoburger_name
		martial_per_prestige_level = 1
		prowess_per_prestige_level = 1
	}	
}

### Britannic

#Leviathan 
manchester = {
	county = c_cheshire
	barony = b_manchester

	character_modifier = {
		name = holy_site_manchester_effect_name
		monthly_county_control_growth_factor = 0.5
		holy_order_hire_cost_mult = -0.1
	}
}

sunderland = {
	county = c_tyne_and_wear
	barony = b_sunderland

	character_modifier = {
		name = holy_site_wallsey_effect_name
		build_gold_cost = -0.10
	}
}

lyme_regis = {
	county = c_dorset
	barony = b_lyme

	character_modifier = {
		name = holy_site_lyme_regis_effect_name
		learning_per_prestige_level = 1
	}
}

cardiff = {
	county = c_glamorgan
	barony = b_cardiff

	character_modifier = {
		name = holy_site_cardiff_effect_name
		county_opinion_add = 5
		different_culture_opinion = 5
	}
}

#Jack Tar, Royal Thelema, Victorian
portsmouth = {
	county = c_hampton

	character_modifier = {
		name = holy_site_portsmouth_effect_name
		army_maintenance_mult = -0.05
		martial_per_prestige_level = 1
	}
}

scapa_flow = {
	county = c_orkney

	character_modifier = {
		name = holy_site_portsmouth_effect_name
		army_maintenance_mult = -0.10
		supply_duration = 0.2
	}
}

london_east_end = {
	county = c_london
	barony = b_east_end
	character_modifier = {
		domain_tax_same_faith_mult = 0.1
	}
}	
gibraltar = {
	county = c_gibraltar

	character_modifier = {
		name = holy_site_portsmouth_effect_name
		naval_movement_speed_mult = 0.2
		coastal_advantage = 5
	}
}

malta = {
	county = c_malta

	character_modifier = {
		name = holy_site_portsmouth_effect_name
		controlled_province_advantage = 5
		prowess_per_prestige_level = 1
	}
}

#Alexandria -  to do


# Orthodox
constantinople = {
	county = c_byzantion

	character_modifier = {
		name = holy_site_constantinople_effect_name
		cultural_head_fascination_mult = 0.15
	}
}

alexandria = {
	county = c_alexandria

	character_modifier = {
		name = holy_site_alexandria_effect_name
		learning_per_piety_level = 1
	}
}

antioch = {
	county = c_antiocheia

	character_modifier = {
		name = holy_site_antioch_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}


kent = {
	county = c_kent
	barony = b_canterbury
	
	character_modifier = {
		name = holy_site_kent_effect_name
		religious_vassal_opinion = 5
		sway_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

segrada_familia = {
	county = c_barcelona
	is_active = no

	character_modifier = {
		name = holy_site_segrada_familia_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

# Orthodox
constantinople = {
	county = c_byzantion

	character_modifier = {
		name = holy_site_constantinople_effect_name
		cultural_head_fascination_mult = 0.15
	}
}

alexandria = {
	county = c_alexandria

	character_modifier = {
		name = holy_site_alexandria_effect_name
		learning_per_piety_level = 1
	}
}

antioch = {
	county = c_antiocheia

	character_modifier = {
		name = holy_site_antioch_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}


# Coptic

aksum = {
	county = c_tigre #Ethiopian Coptic Church
	
	character_modifier = {
		name = holy_site_aksum_effect_name
		diplomacy_per_piety_level = 1
	}
}

napata = {
	county = c_meroe #Nubian Coptic Church
	
	character_modifier = {
		name = holy_site_napata_effect_name
		stewardship = 1
	}
}

# Armenian

### Kept old holy site tag for save game compatibility
suenik = { 
	county = c_suenik #Site of the biggest Armenian church in Dvin
	
	character_modifier = {
		name = holy_site_dwin_effect_name
		monthly_piety_gain_mult = 0.05
		learning = 1
	}
}

dvin = {
	county = c_dvin #Site of the biggest Armenian church in Dvin
	
	character_modifier = {
		name = holy_site_dwin_effect_name
		monthly_piety_gain_mult = 0.05
		learning = 1
	}
}

colonea = {
	county = c_colonea #Where St. Gregory the Illuminator's body was taken after his death(he died close to Dwin).

	character_modifier = {
		name = holy_site_koloneia_effect_name
		direct_vassal_opinion = 5
	}
}

beirut = {
	county = c_beirut #Site of St. Jude's Martyrdom, also Mount Lebanon/Jabal al-Druze, an important Druze community.

	character_modifier = {
		name = holy_site_beirut_effect_name
		councillor_opinion = 5
	}
}

# Nestorian

baghdad = {
	county = c_baghdad #Patriarchical seat of Nestorianism, also origin of the Sunni Caliphate and holy in Shia Islam

	character_modifier = {
		name = holy_site_baghdad_effect_name
		development_growth_factor = 0.1
		church_holding_build_gold_cost = -0.1
	}
}
farz = {
	county = c_shiraz #Early community of Nestorians which was part of the Nestorian heartland.

	character_modifier = {
		name = holy_site_farz_effect_name
		diplomacy_per_piety_level = 1
	}
}
kerala = {
	county = c_kerala #St. Thomas Christians. Gotta give this one a *big* bonus - conversion speed maybe??

	flag = kerala_conversion_bonus # +50% County Conversion Speed
}

# Insular Celtic
## The ecclesiastic capital of Ireland, and site of St. Patrick's primary church.
armagh = {
	county = c_armagh

	character_modifier = {
		name = holy_site_armagh_effect_name
		monthly_piety_gain_mult = 0.05
		learning_per_piety_level = 1
	}
}
## Monastery of Colm Cille, directly responsible for converting Scotland (then Pictland) & Northumbria. Still operating today, actually.
iona = {
	county = c_inner_hebrides

	# +20% County Conversion Speed in the British Isles
	flag = iona_conversion_bonus
}
## Mountain where patrick fasted and banished the snakes, Pilgramage Site
croagh_patrick = {
	county = c_mayo

	character_modifier = {
		supply_duration = 0.2
		prowess_per_stress_level = 1
	}
}
## St Patrick Purgatory, Pilgramage site
lough_derg = {
	county = c_ailech
	
	character_modifier = {
		monthly_piety_gain_mult = 0.15
	}
}

####Druidry####

###Gorsedd

wistman_wood = {
	county = c_devon
	barony = b_oakhampton
	
	character_modifier = {
		monthly_piety_gain_mult = 0.15
	}
}

fortingall_yew = {
	county = c_atholl
	
	character_modifier = {
		stewardship_per_piety_level = 1
		fertility = 0.1
	}
}

glastonbury = {
	county = c_somerset
	barony = b_frome
	
	character_modifier = {
		prowess_per_piety_level = 1
		max_combat_roll = 4
	}
}

anglesey = {
	county = c_anglesey
	
	character_modifier = {
		learning_per_piety_level = 1
		learning = 1
	}
}
###Irish Druids

tara = {
	county = c_meath
	
	character_modifier = {
		legitimacy_gain_mult = 0.05
		levy_size = 0.1
	}
}

rathcroghan= {
	county = c_roscommon
	
	character_modifier = {
		legitimacy_gain_mult = 0.05
		fertility = 0.05
	}
}

carrowmore = {
	county = c_breifne
	barony = b_sligo	
	
	character_modifier = {
		build_gold_cost = -0.05
	}
}

greenan ={
	county = c_ailech
	barony = b_raphoe	
	
	# 50% County Conversion Resistance
	flag = visoki_conversion_resistance_bonus
}

beaghmore ={
	county = c_tyrone
	barony = b_strabane
	character_modifier = {	
		monthly_prestige_gain_per_knight_mult = 0.02
		knight_effectiveness_mult = 0.1
	}	
}

lough_gur ={
	county = c_thomond
	
	character_modifier = {	
		diplomacy_per_prestige_level = 1
		knight_effectiveness_mult = 0.1
	}	
}

# Bosnian Church

## The heart of rural Bosnia, and so of the faith.
visoki = {
	county = c_rama

	# 50% County Conversion Resistance
	flag = visoki_conversion_resistance_bonus
}

## Seat of the Archbishop of Ragusa, the diocese under which the Bishopric of Bosnia fell, and whose political support allowed them to stay largely independent of Rome.
ragusa = {
	county = c_ragusa

	character_modifier = {
		name = holy_site_ragusa_effect_name
		diplomacy = 1
	}
}

## The Hungarian capital for their conversion to Christianity. As one of the primary powers that persecuted the Bosnian Church in later centuries, controlling it gives some popular authority to the faith.
esztergom = {
	county = c_esztergom

	character_modifier = {
		name = holy_site_esztergom_effect_name
		county_opinion_add = 10
	}
}

## Cathers were also referred to as Albigensians, after the city Albi where the movement first took hold.
albi = {
	county = c_albi

	character_modifier = {
		name = holy_site_albi_effect_name
		monthly_piety_gain_mult = 0.05
		learning_per_piety_level = 1
	}
}

# Mozarabic Church
## Rome, Jerusalem, and Santiago for the usual reasons.
## Cordoba for being the seat of their Muwalladi rulers, and thus a powerful symbol of control.
## Toledo, as the primary centre of worship for much of the church's history, and the seat of its most important councils.
toledo_mozarabic = {
	county = c_toledo

	character_modifier = {
		name = holy_site_toledo_mozarabic_effect_name
		prowess_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}

# Mozarabic Church
## Rome, & Santiago for the usual reasons.
## Toledo, for Elipandus and the independence of Mozarabism.
## Carthage, for the Donatists whose rigorous character may well have been the early building blocks for Iberian adoptionism.
carthage_adoptionist = {
	county = c_tunis

	character_modifier = {
		name = holy_site_carthage_effect_name
		same_faith_opinion = 10
	}
}
## Lyon, for the latter part of Felix of Urgell's life (plus as an interesting/unusual point of conflict).
### Urgell omitted because Felix *was* its bishop, but it wasn't ever strictly a focal point for his teachings or memory. He was generally pretty mobile, with the exception of the years he spent under house/town arrest in Lyon.
lyon = {
	county = c_lyon

	character_modifier = {
		name = holy_site_lyon_effect_name
		learning_per_piety_level = 1
	}
}
## Honourable mention to c_asturias_de_santillana for Beatus of Liebana, but it's too close to several of their other holy sites.

#############
# Islam		#
#############

# Ash'ari (Sunni)
mecca = {
	county = c_mecca

	character_modifier = {
		name = holy_site_mecca_effect_name
		monthly_piety_gain_per_knight_mult = 0.02
		knight_effectiveness_mult = 0.1
	}
}

medina = {
	county = c_medina

	character_modifier = {
		name = holy_site_medina_effect_name
		diplomacy_per_piety_level = 1
	}
}

# Muwalladi (Iberian Sunni)

cordoba = {
	county = c_cordoba

	flag = cordoba_conversion_bonus # +20% county conversion speed
}

sinai = {
	county = c_sinai

	character_modifier = {
		name = holy_site_sinai_effect_name
		desert_mountains_advantage = 5
		learning = 1
	}
}

# Masmudism/Almohadism

tinmallal = {
	county = c_tinmallal
	
	character_modifier = {
		name = holy_site_tinmallal_effect_name
		prowess_per_piety_level = 1
		max_combat_roll = 4
	}
}

fes = {
	county = c_fes
	barony = b_subu
	
	character_modifier = {
		name = holy_site_fes_effect_name
		cultural_head_fascination_mult = 0.1
	}
}

# Isma'ili (Shia)

nadjaf = {
	county = c_kufa
	barony = b_an-najaf

	character_modifier = {
		name = holy_site_nadjaf_effect_name
		diplomacy_per_piety_level = 1
	}
}

damascus = {
	county = c_damascus

	character_modifier = {
		name = holy_site_damascus_effect_name
		levy_size = 0.05
		monthly_county_control_growth_factor = 0.1
	}
}


# Muhakkima

siffa = { # Location of the Battle of Siffa, where the Muhakkimas branched off from the other Islamic schools.
	county = c_palmyra

	character_modifier = {
		name = holy_site_siffa_effect_name
		prowess = 2
		knight_effectiveness_mult = 0.2
	}
}

kufa = {
	county = c_kufa

	character_modifier = {
		name = holy_site_kufa_effect_name
		intrigue_per_piety_level = 1
	}
}

# Ibadi ( Omani Muhakkima )

basra = { # Location where the Ibadi school of thought originated.
	county = c_basra

	character_modifier = {
		name = holy_site_basra_effect_name
		learning = 2
	}
}

nizwa = { # Where the Ibadi took refuge after being exiled.
	county = c_nizwa

	character_modifier = {
		name = holy_site_nizwa_effect_name
		stewardship_per_piety_level = 1
	}
}

# Sufri ( Moroccan Muhakkima )

sijilmasa = {
	county = c_sijilmasa

	character_modifier = {
		name = holy_site_sijilmasa_effect_name
		diplomacy = 1
		stewardship = 1
	}
}

# Nadjat ( Bahrain Muhakkima )

bahrein = {
	county = c_qatif

	character_modifier = {
		name = holy_site_bahrein_effect_name
		stewardship = 1
	}
}

yamama = {
	county = c_yamama

	character_modifier = {
		name = holy_site_yamama_effect_name
		desert_advantage = 5
	}
}

# Nizari

qom = {
	county = c_qom

	character_modifier = {
		name = holy_site_qom_effect_name
		intrigue_per_piety_level = 1
	}
}

# Yazidi

sinjar = { # Location of great communal importance, with multiple shrines.
	county = c_sinjar

	character_modifier = {
		name = holy_site_sinjar_effect_name
		diplomacy_per_piety_level = 1
	}
}

baalbek = { # Birthplace of Sheikh Adi, who was renowned his great asceticism as well as performing multiple miracles.
	county = c_baalbek

	character_modifier = {
		name = holy_site_sinjar_effect_name
		clergy_opinion = 10
		monthly_prestige_gain_mult = 0.2
	}
}

lalish = { # Tomb of Sheikh Adi. Considered by some to be the holiest site is Yazidism.
	county = c_ninive

	character_modifier = {
		name = holy_site_lalish_effect_name
		learning_per_piety_level = 1
		monthly_piety_gain_mult = 0.2
	}
}

nishapur = { #See also Behafaridism, since it was Behafar's birthplace. 
	county = c_nishapur

	character_modifier = {
		name = holy_site_nishapur_effect_name
		stewardship_per_piety_level = 1
	}
}

dashtestan = {
	county = c_mandestan

	character_modifier = {
		name = holy_site_dashtestan_effect_name
		same_faith_opinion = 5
	}
}

# Druze
zozan = {
	county = c_bakharz  # Birthplace of Hamza ibn-'Ali ibn-Ahmad

	character_modifier = {
		name = holy_site_zozan_effect_name
		same_faith_opinion = 5
		domain_tax_same_faith_mult = 0.1
	}
}

#############
# Judaism	#
#############

semien = {
	county = c_semien

	character_modifier = {
		name = holy_site_semien_effect_name
		defender_advantage = 5
		diplomacy = 1
	}
}

sufed = {
	county = c_acre

	character_modifier = {
		name = holy_site_sufed_effect_name
		same_faith_opinion = 10
	}
}

gerizim = {
	county = c_jerusalem
	barony = b_nablus

	character_modifier = {
		name = holy_site_gerizim_effect_name
		learning_per_piety_level = 1
		monthly_prestige_gain_mult = 0.2
	}
}

panticapaeum = { #Major Radhanite settlement on the Steppe
	county = c_kerch

	character_modifier = {
		name = holy_site_panticapaeum_effect_name
		world_steppe_development_growth_factor = 0.25 #Make the steppe suck less
		steppe_development_growth_factor = 0.15 #Make steppe terrain suck even more lesserer
	}
}

itil = { #Khazar capital
	county = c_itil

	character_modifier = {
		name = holy_site_itil_effect_name
		different_culture_opinion = 10
		cultural_head_acceptance_gain_mult = 0.15
	}
}

kochi = { #Place from which the Kochin Jews get their name
	county = c_kerala
	barony = b_kunjakari

	character_modifier = {
		name = holy_site_kochi_effect_name
		diplomacy_per_piety_level = 1
		cultural_head_acceptance_gain_mult = 0.15
	}
}

manipur = { #Home of the Bnei Manashae
	county = c_manipur

	character_modifier = {
		name = holy_site_manipur_effect_name
		mountains_development_growth_factor = 0.2
		mountains_advantage = 5
	}
}

hamadan = { # Tomb of Esther and Modechai
	county = c_hamadan
	barony = b_hamadan

	character_modifier = {
		name = holy_site_hamadan_effect_name
		different_faith_opinion = 10
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}

babylon = { # Babylon was very important in early Judaism, where the Babylonian Talmud was written
	county = c_kufa
	barony = b_al-hila

	character_modifier = {
		name = holy_site_babylon_effect_name
		development_growth_factor = 0.1
		cultural_head_fascination_mult = 0.1
	}
}

#############
# Dualism	#
#############

# Manichaeism

ahvaz = {
	county = c_ahvaz

	character_modifier = {
		name = holy_site_ahvaz_effect_name
		clergy_opinion = 5
		personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

samarkand = {
	county = c_samarkand

	character_modifier = {
		name = holy_site_samarkand_effect_name
		stewardship_per_piety_level = 1
	}
}

udabhanda = {
	county = c_udabhanda

	character_modifier = {
		name = holy_site_udabhanda_effect_name
		learning_per_piety_level = 1
	}
}

# Priscillianism

toledo = {
	county = c_toledo

	character_modifier = {
		name = holy_site_toledo_effect_name
		learning = 1
	}

}

memphis = {
	county = c_cairo
	barony = b_hulwan-cairo

	character_modifier = {
		name = holy_site_memphis_effect_name
		stewardship_per_piety_level = 1
	}
}


#############
# Eastern	#
#############

#Buddhist

bodh_gaya = { # Where Buddha reached enlightenment
	county = c_gaya

	character_modifier = {
		name = holy_site_bodh_gaya_effect_name
		stress_loss_mult = 0.2
	}
}

kusinagara = { # Where Buddha was born - Actually Lumbini but that was not known at this time
	county = c_lumbini

	character_modifier = {
		name = holy_site_kusinagara_effect_name
		fertility = 0.10
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}

sarnath = { # Where Buddha first taught his diciples. Also the #1 most holy site in Hinduism (Varanasi)
	county = c_varanasi

	character_modifier = {
		name = holy_site_sarnath_effect_name
		learning = 2
	}	
}

sanchi = { # Important temple complex
	county = c_vidisa

	character_modifier = {
		name = holy_site_sanchi_effect_name
		diplomacy_per_piety_level = 1
	}
}

ajanta = { # Caves & stone-cut temples, proto-Indian cave art.
	county = c_vatsagulma

	character_modifier = {
		name = holy_site_ajanta_effect_name
		negate_learning_penalty_add = 2
		learning_per_piety_level = 1
	}
}

sagya = { # Sa'gya - Holy Site for Lamaism/Nangchos
	county = c_sagya
	
	character_modifier = {
		name = holy_site_sagya_effect_name
		diplomacy = 1
		learning = 1
	}
}

dagon = { # Shwedagon Pagoda - A sacred stupa built around year 500
	county = c_dagon
	
	character_modifier = {
		name = holy_site_dagon_effect_name
		martial_per_piety_level = 1
	}
}

pagan = { # Shwedagon Pagoda - A sacred stupa built around year 500
	county = c_pagan
	
	character_modifier = {
		name = holy_site_pagan_effect_name
		stewardship = 1
		monthly_prestige_gain_mult = 0.05
	}
}

ava = { # Mahamuni Buddhist Temple near present-day Mandalay
	county = c_ava
	
	character_modifier = {
		name = holy_site_ava_effect_name
		stewardship = 1
		knight_effectiveness_mult = 0.05
	}
}

sittaung = { # Kyaiktiyo Pagoda - Golden Balancing Rock on a mountain
	county = c_sittaung
	
	character_modifier = {
		name = holy_site_sittaung_effect_name
		advantage_against_coreligionists = 1
		artifact_decay_reduction_mult = -0.2
	}
}

atamasthana = { # Atamasthana, or the Eight sacred places, are locations visited by Buddha in Anuradhapura
	county = c_phiti
	
	character_modifier = {
		name = holy_site_atamasthana_effect_name
		domain_tax_mult = 0.02
	}
}

amaravati = { # Amaravati - An important place for the early spread and development of Mahayana
	county = c_nallamala
	
	character_modifier = {
		name = holy_site_amaravati_effect_name
		monthly_county_control_growth_factor = 0.1
	}
}

#Hindu

varanasi = { # Sarnath, where Buddha first taught his disciples. Also a holy site in Buddhism (Sarnath)
	county = c_varanasi

	character_modifier = {
		name = holy_site_varanasi_effect_name
		learning = 2
		clergy_opinion = 5
	}	
}

ayodhya = {
	county = c_ayodhya

	character_modifier = {
		name = holy_site_ayodhya_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		knight_effectiveness_mult = 0.1
	}
}

mathura = {
	county = c_mathura

	character_modifier = {
		name = holy_site_mathura_effect_name
		diplomacy = 1
		powerful_vassal_opinion = 5
	}
}

haridwar = {
	county = c_sthanisvara

	character_modifier = {
		name = holy_site_haridwar_effect_name
		health = 0.1
	}
}

kanchipuram = {
	county = c_kanchipuram

	character_modifier = {
		name = holy_site_kanchipuram_effect_name
		fertility = 0.15
	}
}

ujjayini = {
	county = c_ujjayini

	character_modifier = {
		name = holy_site_ujjayini_effect_name
		stewardship = 1
		courtier_and_guest_opinion = 5
	}
}

dwarka = {
	county = c_dvaraka

	character_modifier = {
		name = holy_site_dwarka_effect_name
		martial = 1
		hard_casualty_modifier = -0.1
	}
}

puri = {
	county = c_puri

	character_modifier = {
		name = holy_site_puri_effect_name
		monthly_piety_gain_mult = 0.05
		learning_per_piety_level = 1
	}
}

badrinath = {
	county = c_garwhal
	barony = b_uttarkashi

	character_modifier = {
		name = holy_site_badrinath_effect_name
		short_reign_duration_mult = -0.25
		vassal_opinion = 3
	}
}

shringeri = {
	county = c_banavasi
	barony = b_shringeri

	character_modifier = {
		name = holy_site_shringeri_effect_name
		stewardship_per_piety_level = 1
	}
}

konarak = {
	county = c_kataka
	barony = b_konarak

	character_modifier = {
		name = holy_site_konarak_effect_name
		development_growth_factor = 0.1
		church_holding_build_gold_cost = -0.1
	}
}

#Southeast Asia
angkor = { #Shaivism
	county = c_angkor

	character_modifier = {
		name = holy_site_angkor_effect_name
		tributary_opinion = 5
		jungle_construction_gold_cost = -0.1
	}
}

bantey_srei = { #Vaishnavism
	county = c_angkor

	character_modifier = {
		name = holy_site_bantey_srei_effect_name
		county_opinion_add = 5
		great_project_build_speed = -0.05
	}
}

borobudur = { #Mahayana
	county = c_JAV_mataram
	barony = b_JAV_Borobodur

	character_modifier = {
		name = holy_site_borobudur_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		knight_effectiveness_mult = 0.1
	}
}

muara_takus = { #Vajrayana
	county = c_SUM_muara_takus
	barony = b_SUM_Muara_Takus

	character_modifier = {
		name = holy_site_muara_takus_effect_name
		tributary_opinion = 5
		temple_citadel_holding_build_gold_cost = -0.1
	}
}

prambanan = { #Shaivism & Krishnaism
	county = c_JAV_mataram
	barony = b_JAV_Mataram

	character_modifier = {
		name = holy_site_prambanan_effect_name
		different_culture_opinion = 10
	}
}

kalasan = { #Vajrayana & Mahayana
	county = c_JAV_mataram
	barony = b_JAV_Mataram

	character_modifier = {
		name = holy_site_kalasan_effect_name
		diplomacy = 1
		powerful_vassal_opinion = 5
	}
}

preah_vihear = { #Shaivism
	county = c_prea_vihear
	barony = b_prea_vihear

	character_modifier = {
		name = holy_site_preah_vihear_effect_name
		jungle_development_growth_factor = 0.2
		county_opinion_add = 5
	}
}

my_son = { #Shaivism
	county = c_indrapura
	barony = b_my_son

	character_modifier = {
		name = holy_site_my_son_effect_name
		monthly_prestige_gain_per_knight_mult = 0.01
		build_prestige_cost = -0.15
	}
}

bayon = { #Mahayana
	county = c_angkor

	character_modifier = {
		name = holy_site_bayon_effect_name
		wetlands_development_growth_factor = 0.2
		county_opinion_add = 5
	}
}

bumiayu = { #Shaivism
	county = c_SUM_palembang
	barony = b_SUM_Musi

	character_modifier = {
		name = holy_site_bumiayu_effect_name
		clergy_opinion = 5
		monthly_piety_gain_mult = 0.1
	}
}

khao_khlang_nai = { #Vaishnavism
	county = c_lop_buri
	barony = b_sri_thep

	character_modifier = {
		name = holy_site_khao_khlang_nai_effect_name
		tributary_opinion = 5
		temple_citadel_holding_build_gold_cost = -0.1
	}
}

bupaya = { #Theravada
	county = c_pagan
	barony = b_pagan

	character_modifier = {
		name = holy_site_bupaya_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

#Jain

palitana = {
	county = c_somnath

	character_modifier = {
		name = holy_site_palitana_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

shikharj = {
	county = c_radha

	character_modifier = {
		name = holy_site_shikharj_effect_name
		stress_loss_mult = 0.2
		life_expectancy = 1
	}
}

ranakpur = {
	county = c_naddula

	character_modifier = {
		name = holy_site_ranakpur_effect_name
		stewardship = 1
		sway_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
	}
}

ellora = {
	county = c_vatsagulma

	character_modifier = {
		name = holy_site_ellora_effect_name
		county_opinion_add = 5
		different_culture_opinion = 5
	}
}

sittannavasal = {
	county = c_kongu

	character_modifier = {
		name = holy_site_sittannavasal_effect_name
		direct_vassal_opinion = 5
	}
}

#Tani

itanagar = {
	county = c_itanagar
	
	character_modifier = {
		name = holy_site_itanagar_effect_name
		monthly_prestige_gain_mult = 0.1
	}
}

pemako = {
	county = c_pemako
	
	character_modifier = {
		name = holy_site_pemako_effect_name
		learning = 1
		tyranny_gain_mult = -0.2
	}
}

rima = {
	county = c_rima
	
	character_modifier = {
		name = holy_site_rima_effect_name
		diplomacy_per_prestige_level = 1
	}
}

tezu = {
	county = c_tezu
	
	character_modifier = {
		name = holy_site_tezu_effect_name
		hills_advantage = 5
	}
}

#Mundhum

kathmandu = {
	county = c_kathmandu
	
	character_modifier = {
		name = holy_site_kathmandu_effect_name
		county_opinion_add = 5
		different_faith_opinion = 5
	}
}

ilam = {
	county = c_ilam
	
	character_modifier = {
		name = holy_site_ilam_effect_name
		mountains_advantage = 5
	}
}

garwhal = {
	county = c_garwhal
	
	character_modifier = {
		name = holy_site_garwhal_effect_name
		diplomacy_per_piety_level = 1
	}
}

jumla = {
	county = c_jumla
	
	character_modifier = {
		name = holy_site_jumla_effect_name
		dynasty_house_opinion = 5
	}
}

#Qiangic/Hsexje

maowun = {
	county = c_hanzhou
	
	character_modifier = {
		name = holy_site_maowun_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
	}
}

ngawa = {
	county = c_ngawa
	
	character_modifier = {
		name = holy_site_ngawa_effect_name
		learning_per_piety_level = 1
	}
}

chakla = {
	county = c_chakla
	
	character_modifier = {
		name = holy_site_chakla_effect_name
		build_speed = -0.15
	}
}

gyaitang = {
	county = c_gyaitang
	
	character_modifier = {
		name = holy_site_gyaitang_effect_name
		same_culture_opinion = 5
	}
}

rebgong = {
	county = c_rebgong
	
	character_modifier = {
		name = holy_site_rebgong_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

xingqing = {
	county = c_lingzhou
	
	character_modifier = {
		name = holy_site_xingqing_effect_name
		same_faith_opinion = 5
	}
}

yijinai = {
	county = c_tongcheng
	
	character_modifier = {
		name = holy_site_yijinai_effect_name
		build_gold_cost = -0.05
	}
}

alxa = {
	county = c_alxa
	
	character_modifier = {
		name = holy_site_alxa_effect_name
		stewardship = 1
	}
}

###############
# Zoroastrian #
###############

yazd = {
	county = c_yazd

	character_modifier = {
		name = holy_site_yazd_effect_name
		same_faith_opinion = 5
	}
}


nok_kundi = {
	county = c_riqan

	character_modifier = {
		name = holy_site_nok_kundi_effect_name
		build_gold_cost = -0.1
		stewardship = 1
	}
}

adur_farnbag = {
	county = c_irahistan 
	barony = b_kariyan

	character_modifier = {
		name = holy_site_adur_farnbag_effect_name
		learning = 1
		clergy_opinion = 5
	}
}

adur_burzen_mihr = {
	county = c_nishapur
	barony = b_rivand

	character_modifier = { 
		name = holy_site_adur_burzen_mihr_effect_name
		drylands_development_growth_factor = 0.2
		county_opinion_add = 5
	}
}

takht-i-sangin = {
	county = c_wakhsh
	barony = b_awzaj

	character_modifier = {
		name = holy_site_takht-i-sangin_effect_name
		diplomacy = 1
		clergy_opinion = 5
	}
}

takht-e_soleyman = {
	county = c_urmiya

	character_modifier = {
		name = holy_site_takht-e_soleyman_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		knight_effectiveness_mult = 0.2
	}
}

ushi-darena = {
	county = c_baduspan

	character_modifier = {
		name = holy_site_ushi-darena_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

mount_damavand = { #A mountain in ancient Iranian legend, where the hero Faridun imprisoned the dragon Zahhak 
	county = c_baduspan
	barony = b_firrim

	character_modifier = {
		name = holy_site_damavand_effect_name
		prowess_per_stress_level = 2
	}
}

badd = { #Site of Babak Khorammdin Fort, and the khurramite last stand 
	county = c_tabriz
	barony = b_ahar 

	character_modifier = {
		name = holy_site_badd_effect_name
		advantage_against_coreligionists = 5
		supply_duration = 0.2
	}
}

ctesiphon = { #Important site for Mazdakism 
	county = c_baghdad
	barony = b_an-nahrawan

	character_modifier = {
		name = holy_site_ctesiphon_effect_name
		monthly_prestige_gain_mult = 0.1
		learning = 1
	}
}

ani = { #Great temple site in Zoroastrian Armenia 
	county = c_hayk 
	barony = b_ani

	character_modifier = {
		name = holy_site_ani_effect_name
		direct_vassal_opinion = 5
	} 
}

mizdahqan = { #Zoroastrian centre in Khwarezmia, large necropolis  
	county = c_kurdar
	barony = b_mizdahqan 

	character_modifier = {
		name = holy_site_mizdahqan_effect_name
		learning_per_stress_level = 1
	} 
}

dunhuang = { #Sogdian Zoroastrian and early Buddhist centre on the Silk Road in China
	county = c_dunhuang 

	character_modifier = {
		name = holy_site_dunhuang_effect_name
		desert_development_growth_factor = 0.10
		drylands_development_growth_factor = 0.10
		learn_language_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value 
	} 
}

#####################
# Eurasian Pagan	#
#####################

# Norse
## Uppsala
	# Site of Scandinavia's pre-eminent temple, both pre & post Christianisation.
## Lejre
	# (Retired) Hrólfr's Hall, a legendary king.
## Paderborn
	# Site of Saxon Irminsul.
## Zeeland
	# (Retired) Focal point for an old major Germanic cult. Probably.
## Ranaheim
	# Important religious site in assorted sagas.
## York
	# Focal point for Norse activities in the British Isles, place of Ragnar's "martyrdom" (and subsequently suddenly genealogically important for half of Scandinavia's nobility).
## Kiev
	# Focal point for Norse activities in Russia & symbolic of their influence in the east.

uppsala = {
	county = c_upland

	character_modifier = {
		name = holy_site_uppsala_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		heavy_infantry_damage_mult = 0.05
	}
}

lejre = {
	county = c_sjaelland
	barony = b_hafn
	character_modifier = {
		name = holy_site_lejre_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

paderborn = {
	county = c_paderborn

	character_modifier = {
		name = holy_site_paderborn_effect_name
		stewardship_per_piety_level = 1
		fertility = 0.1
	}
}

zeeland = {
	county = c_zeeland

	character_modifier = {
		name = holy_site_zeeland_effect_name
		prowess_per_piety_level = 1
		supply_duration = 0.2
	}
}

ranaheim = {
	county = c_trandheim

	character_modifier = {
		name = holy_site_ranaheim_effect_name
		men_at_arms_maintenance = -0.05
	}
}

jorvik = {
	county = c_north_riding
	barony = b_yarlestre

	character_modifier = {
		name = holy_site_jorvik_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

konugardr = {
	county = c_kiev

	character_modifier = {
		name = holy_site_konugardr_effect_name
		prowess_per_piety_level = 1
		supply_duration = 0.2
	}
}

# Finnish

raivola = {
	county = c_kakisalmi

	character_modifier = {
		name = holy_site_raivola_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

hiiumaa = {
	county = c_osel
	barony = b_hiiumaa

	character_modifier = {
		name = holy_site_hiiumaa_effect_name
		stewardship = 1
		close_relative_opinion = 5
	}
}

akkel = {
	county = c_akkel

	character_modifier = {
		name = holy_site_akkel_effect_name
		taiga_max_combat_roll = 5
		archers_toughness_mult = 0.1
	}
}

perm = {
	county = c_perm

	character_modifier = {
		name = holy_site_perm_effect_name
		supply_duration = 0.25
		prowess = 1
	}
}

# Slavic

kiev = {
	county = c_kiev

	character_modifier = {
		name = holy_site_kiev_effect_name
		monthly_piety_gain_mult = 0.1
		knight_effectiveness_mult = 0.2
	}
}

novgorod = {
	county = c_novgorod
	barony = b_soltsy

	character_modifier = {
		name = holy_site_novgorod_effect_name
		stewardship_per_piety_level = 1
	}
}

barlad = {
	county = c_barlad

	character_modifier = {
		name = holy_site_barlad_effect_name
		prowess = 1
		heavy_infantry_toughness_mult = 0.1
	}
}

plock = {
	county = c_plocka

	character_modifier = {
		name = holy_site_plock_effect_name
		same_faith_opinion = 5
	}
}

# Baltic

pokaini = {
	county = c_zemigalians
	barony = b_dobele

	character_modifier = {
		name = holy_site_pokaini_effect_name
		controlled_province_advantage = 5
		stress_loss_mult = 0.1
	}
}

torun = {
	county = c_torun

	character_modifier = {
		name = holy_site_torun_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.2
	}
}

braslau = {
	county = c_braslau

	character_modifier = {
		name = holy_site_braslau_effect_name
		monthly_piety_gain_per_knight_add = 0.1
		skirmishers_toughness_mult = 0.1
	}
}

rugen = {
	county = c_rugen

	character_modifier = {
		name = holy_site_rugen_effect_name
		embarkation_cost_mult = -0.25
		retreat_losses = -0.1
	}
}

# Magyar

pest = {
	county = c_visegrad
	barony = b_pest

	character_modifier = {
		name = holy_site_pest_effect_name
		martial = 1
		prowess_per_prestige_level = 1
	}
}

kerch = { # Crimea
	county = c_kerch

	character_modifier = {
		name = holy_site_kerch_effect_name
		army_maintenance_mult = -0.05
		martial_per_prestige_level = 1
	}
}

olvia = {
	county = c_odessa
	barony = b_olbia_ETEL

	character_modifier = {
		name = holy_site_olvia_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

poszony = {
	county = c_poszony

	character_modifier = {
		name = holy_site_poszony_effect_name
		levy_reinforcement_rate_same_faith = 0.2
	}
}

sarysyn = {
	county = c_sarysyn

	character_modifier = {
		name = holy_site_sarysyn_effect_name
		men_at_arms_maintenance = -0.1
	}
}

# Tengri

kara_khorum = {
	county = c_karakorum

	character_modifier = {
		name = holy_site_kara_khorum_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_prestige_level = 1
	}
}

qayaliq = {
	county = c_qayaliq

	character_modifier = {
		name = holy_site_qayaliq_effect_name
		skirmishers_damage_mult = 0.1
		light_cavalry_damage_mult = 0.1
		archer_cavalry_damage_mult = 0.1
	}
}

tavan_bogd = {
	county = c_tavan_bogd
	
	character_modifier = {
		name = holy_site_tavan_bogd_effect_name
		prowess_per_piety_level = 1
		clergy_opinion = 5
	}
}

preslav = {
	county = c_dorostorum

	character_modifier = {
		name = holy_site_preslav_effect_name
		levy_size = 0.1
	}
}

# Hellenic

athens = {
	county = c_attica

	character_modifier = {
		name = holy_site_athens_effect_name
		diplomacy = 1
		stewardship = 1
	}
}

carthage = {
	county = c_tunis

	character_modifier = {
		name = holy_site_carthage_effect_name
		dread_baseline_add = 5
	}
}

olympus = {
	county = c_thessalia
	barony = b_servia

	character_modifier = {
		name = holy_site_olympus_effect_name
		learning = 2
	}
}

# deprecated Hellenic
sparta = {
	county = c_laconia
	character_modifier = {
		name = holy_site_sparta_effect_name
		martial = 1
		prowess = 1
	}
}

# Zunist

kabul = {
	county = c_kabul

	character_modifier = {
		name = holy_site_kabul_effect_name
		stewardship = 1
		monthly_piety_gain_mult = 0.05
	}
}

multan = {
	county = c_multan

	character_modifier = {
		name = holy_site_multan_effect_name
		martial = 1
		monthly_piety_gain_mult = 0.05
	}
}

bost = {
	county = c_bost

	character_modifier = {
		name = holy_site_bost_effect_name
		same_faith_opinion = 5
	}
}

# Bon

khotan = {
	county = c_khotan
	barony = b_lafak #Rawak Stupa

	character_modifier = {
		name = holy_site_khotan_effect_name
		different_culture_opinion = 10
	}
}

balkh = {
	county = c_balkh #Also important to Zoroastrianism (supposed birthplace of Gayomart and Zoroaster), as well as Mayahana buddhism.

	character_modifier = {
		name = holy_site_balkh_effect_name
		different_faith_opinion = 10
	}
}

lhasa = {
	county = c_lhasa
	barony = b_lhasa

	character_modifier = {
		name = holy_site_lhasa_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

purang = {
	county = c_purang

	character_modifier = {
		name = holy_site_purang_effect_name
		stewardship_per_piety_level = 1
	}
}

# Siberian

tyumen = {
	county = c_tyumen

	character_modifier = {
		name = holy_site_tyumen_effect_name
		martial_per_piety_level = 1
		raid_speed = 0.1
	}
}

surgut = {
	county = c_kazym

	character_modifier = {
		name = holy_site_surgut_effect_name
		health = 0.1
	}
}

ob = {
	county = c_ob

	character_modifier = {
		name = holy_site_ob_effect_name
		learning = 1
		fertility = 0.1
	}
}

olkhon = {
	county = c_olkhon

	character_modifier = {
		name = holy_site_olkhon_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

# Basque:
## Since the Basque holy sites would otherwise all be clustered *essentially* right next to each other in the traditional Basque Country, we try to spread them out a bit to drive conflict a little.
## Viscaya
	# Bizkaia, one of the (traditionally) largest and most prosperous centres of the Basque Country.
## Alto Aragon
	# For Mt. Aneto, the highest mountain in the Pyrenees. Not traditionally more important at all, but we can't really use c_ipuskoa or c_navarre when they're _right_ next to c_viscaya.
## Bordeaux
	# A long-time symbol of/base for Frankish attacks on the Basques living north of the Pyrenees.
## Santiago
	# Simply *the* major Christian religious centre in Iberia, and thus an important symbol of power & independence.
## Cordoba
	# Not as important for Islam as Santiago is for Christianity, but still the premier symbol of Islamic power in the peninsula.

viscaya = {
	county = c_viscaya

	character_modifier = {
		name = holy_site_viscaya_effect_name
		coastal_advantage = 8
	}
}

aneto = {
	county = c_alto_aragon
	barony = b_ainsa
	character_modifier = {
		name = holy_site_aneto_effect_name
		monthly_prestige_gain_per_knight_add = 0.03
	}
}

bordeaux = {
	county = c_bordeaux

	character_modifier = {
		name = holy_site_bordeaux_effect_name
		monthly_county_control_growth_factor = 0.1
	}
}

#################
# African Pagans
#################

# Siguic:
## awkar
## jenne
## niani
## kukiya
## wadan
## kisi
	#Potentially historically important area for this faith.

awkar = { # Capital of the Wagadu Empire, seat of the Bida cult.
	county = c_awkar

	character_modifier = {
		name = holy_site_awkar_effect_name
		knight_limit = 1
		light_cavalry_toughness_mult = 0.1
	}
}

jenne = { # An important centre of Siguic influence, albeit not an intrinsically sacred one.
	county = c_jenne

	character_modifier = {
		name = holy_site_jenne_effect_name
		diplomacy = 1
		councillor_opinion = 5
	}
}

niani = { # Another important centre of influence, at least later in the timeframe.
	county = c_niani

	character_modifier = {
		name = holy_site_niani_effect_name
		monthly_tyranny = -0.1
		tyranny_gain_mult = -0.2
	}
}

kukiya = { # Capital of the historic Kawkaw Empire.
	county = c_kukiya

	character_modifier = {
		name = holy_site_kukiya_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		monthly_prestige_gain_per_knight_mult = 0.01
	}
}

wadan = { # A competing holy place for Masmudism, and thus sacred spot.
	county = c_wadan

	character_modifier = {
		name = holy_site_wadan_effect_name
		martial = 1
		supply_duration = 0.25
	}
}	

# Bori:
## daura
## garumele
## igbo
## el_fasher
## wandala

daura = { # Ancient centre of Hausa feasts.
	county = c_daura

	character_modifier = {
		name = holy_site_daura_effect_name
		monthly_prestige_gain_per_knight_mult = 0.02
		knight_effectiveness_mult = 0.1
	}
}

garumele = { # Garumele, a capital of the Kanem Empire.
	county = c_garumele

	character_modifier = {
		name = holy_site_garumele_effect_name
		county_opinion_add = 5
	}
}

igbo = { # The location of the city of Igbo-Ukwu, an important political and religious centre for the Igbo people.
	county = c_igbo

	character_modifier = {
		name = holy_site_igbo_effect_name
		learning_per_piety_level = 1
	}
}

el_fasher = { # One of the easternmost important sites of historic Bori paganism.
	county = c_el_fasher

	character_modifier = {
		name = holy_site_el_fasher_effect_name
		stewardship_per_piety_level = 1
	}
}

wandala = { # An important centre of the Sao people.
	county = c_wandala

	character_modifier = {
		name = holy_site_wandala_effect_name
		drylands_advantage = 5
	}
}

# Roog Sene:
## kisi
## sherbro
## kayor
## kasa
## wadan

kisi = { # Cult activity attested here around the turn of the millennium, potentially of the Roogan variety.
	county = c_kisi

	character_modifier = {
		name = holy_site_kisi_effect_name
		monthly_prestige_gain_per_knight_mult = 0.02
		build_prestige_cost = -0.2
	}
}

sherbro = { # Specifically Sherbro Island, another place with some evidence of cultic activity.
	county = c_sherbro

	character_modifier = {
		name = holy_site_sherbro_effect_name
		same_faith_opinion = 10
	}
}

kayor = { # An important regional centre.
	county = c_kayor

	character_modifier = {
		name = holy_site_kayor_effect_name
		owned_personal_scheme_success_chance_add = 5
		diplomacy = 1
	}
}

kasa = { # An important regional centre.
	county = c_kasa

	character_modifier = {
		name = holy_site_kasa_effect_name
		diplomacy_per_piety_level = 1
	}
}

# Akom:
## bono
## kumasi
## ife
## nikki
## jenne

bono = { # Commercial & political capital of the early Akan people.
	county = c_bono

	character_modifier = {
		name = holy_site_bono_effect_name
		men_at_arms_maintenance = -0.05
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

kumasi = { # A centre for the Ashanti people, albeit later in the period.
	county = c_kumasi

	character_modifier = {
		name = holy_site_kumasi_effect_name
		learning = 1
		short_reign_duration_mult = -0.25
	}
}

ife = { # Central to the Yoruba religion & mythology.
	county = c_ife

	character_modifier = {
		name = holy_site_ife_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

nikki = { # Political and religious capital for the Borgu people.
	county = c_nikki

	character_modifier = {
		name = holy_site_nikki_effect_name
		learning_per_piety_level = 1
	}
}

# Honorable mention to Dagomba/Afram, but they're far too close to most other centres of Akom.

# Kushitism:
## aswan
## alexandria
	# Symbolic, both for its value to ancient Kemitism, and as the primary origin point of Christianity in Egypt, and therefore the death of older forms of paganism.
## wadi_el_milk
## naqis
## sennar
## el_fasher
	# Historic traces of Kushitic cults have actually been found here.

aswan = { # For Philae, site of some of the last great Kemetic building projects by a native dynasty.
	county = c_aswan

	character_modifier = {
		name = holy_site_aswan_effect_name
		stewardship_per_piety_level = 1
	}
}

wadi_el_milk = { # Historic traces of Kushitic cults have actually been found here.
	county = c_wadi_el-milk

	flag = wadi_el_milk_conversion_resistance_bonus # 50% County Conversion Resistance
}

naqis = { # Potentially historically important region for these cults.
	county = c_naqis

	character_modifier = {
		name = holy_site_naqis_effect_name
		martial = 2
	}
}

sennar = { # Potentially historically important region for these cults.
	county = c_sennar

	character_modifier = {
		name = holy_site_sennar_effect_name
		diplomacy = 2
	}
}

#Achamism:
#tenerife
	# Most of what we know about the original inhabitants of the Canary Islands comes from Tenerife
#carthage
	# The religion had influences from the ancient Phoenician faith, capturing Carthage represents a triumph over reformed faiths
#madiera
	# Generally mysterious place in the period and uninhabited prior to the Portuguese. Owning it would represent great navigational skill, and would lead to the discovery of Phoenician artifacts.
#cartagena
	# Represents a triumph over the Spanish and fulfilling the Carthaginian ambition of dominating Iberia.
#alexandria
	# The faith has some influences from Egyptian paganism, conquest of Alexandria represents a triumph over the Abrahamic faiths
#antioch
	# Again, Phoenicia.

tenerife = {
	county = c_canarias
	barony = b_tenerife

	character_modifier = {
		name = holy_site_tenerife_effect_name
		hills_development_growth_factor = 0.25
		monthly_piety_gain_per_dread_add = 0.03
	}
}

cartagena = {
	county = c_murcia
	barony = b_cartagena

	character_modifier = {
		name = holy_site_cartagena_effect_name
		title_creation_cost_mult = -0.15
		men_at_arms_maintenance_per_dread_mult = -0.002
	}
}

madiera = {
	county = c_madeira

	character_modifier = {
		name = holy_site_madeira_effect_name
		naval_movement_speed_mult = 0.2
		coastal_advantage = 5
	}
}

# Waaqism:
## danakil
## kaffa
## harar
## makhir
## mogadishu

danakil = { # Potentially historically important region for this faith.
	county = c_danakil

	character_modifier = {
		name = holy_site_danakil_effect_name
		learning = 1
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

kaffa = { # Potentially historically important region for this faith.
	county = c_kaffa

	character_modifier = {
		name = holy_site_kaffa_effect_name
		martial_per_piety_level = 1
		raid_speed = 0.1
	}
}

harar = { # Generally considered a holy place by many faiths in the region, so may have been so for Waaqism.
	county = c_harar

	character_modifier = {
		name = holy_site_harar_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

makhir = { # A place of pilgrimage for two rather important Somali clans.
	county = c_makhir

	character_modifier = {
		name = holy_site_makhir_effect_name
		diplomacy = 2
	}
}

mogadishu = { # An extremely important local city, and thus probable religious hub.
	county = c_mogadishu

	character_modifier = {
		name = holy_site_mogadishu_effect_name
		clergy_opinion = 5
	}
}

#############
# Ngaiism
# Reusing some Waaqism sites
#############

kirinyaga = { # Mount Kenya. Central to Kikuyu worship of Ngai
	county = c_kirinyaga

	character_modifier = {
		name = holy_site_kirinyaga_effect_name
		health = 0.1
		monthly_piety_gain_mult = 0.1
	}
}

mangea = { # Significant mythical origin of the Mijikenda
	county = c_mombasa
	barony = b_mtwapa # Mangea proper is near the coast, just a little north of Mtwapa

	character_modifier = {
		name = holy_site_mangea_effect_name
		direct_vassal_opinion = 5
	}
}

kilimanjaro = { # Central to Chagga worship of Ngai
	county = c_kilimanjaro

	character_modifier = {
		name = holy_site_kilimanjaro_effect_name
		controlled_province_advantage = 5
		prowess_per_piety_level = 1
	}
}
	
#############
# Other
#############

gilgit = {
	county = c_gilgit

	character_modifier = {
		name = holy_site_gilgit_effect_name
		martial = 1
		stewardship = 1
	}
}

nakkavaram = {
	county = c_nakkavaram

	character_modifier = {
		name = holy_site_nakkavaram_effect_name
		build_gold_cost = -0.1
		stewardship = 1
	}
}

ar_kol = {
	county = c_andamans

	character_modifier = {
		name = holy_site_ar_kol_effect_name
		jungle_tax_mult = 0.15
		monthly_piety_gain_mult = 0.1
	}
}

#####################
# Taoism			#
#####################

suzhou = {
	county = c_suzhou

	character_modifier = {
		name = holy_site_suzhou_effect_name
		diplomacy = 1
	}
}

mount_heng = {
	#One of the 5 great Mountains of China
	#Numerous Temples, such as the Hanging Temple
	county = c_shuozhou

	character_modifier = {
		name = holy_site_mount_heng_effect_name
		direct_vassal_opinion = 5
	}
}

mount_longhu = {
	# Where Zhang Daoling had obtained the Tao
	county = c_fuzhou_3

	character_modifier = {
		name = holy_site_mount_longhu_effect_name
		clergy_opinion = 5
		personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

mount_qingcheng = {
	#Misty Green City Wall
	#One of the 4 Sacred Mountains of Taoism 
	#"The most secluded place in China"
	county = c_chengdu

	character_modifier = {
		name = holy_site_mount_qingcheng_effect_name
		life_expectancy = 1
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.15
	}
}

mount_tai = {
	#Foremost of the 5 sacred mountains of China
	county = c_yunzhou

	character_modifier = {
		name = holy_site_mount_tai_effect_name
		monthly_piety_gain_mult = 0.05
		learning = 1
	}
}

mount_mian = {
	#Important Taoist and Buddhist site
	county = c_taiyuan

	character_modifier = {
		name = holy_site_mount_mian_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}

mount_kunyu = {
	#Location where the quanzhen school was founded
	#Curated by emperors and Taoist monks
	county = c_dengzhou

	character_modifier = {
		name = holy_site_mount_kunyu_effect_name
		stress_loss_mult = 0.2
		life_expectancy = 1 #Connection to Eternal Life
	}
}

mount_wudang = {
	#Military Wherewithal
	#One of the 4 Sacred mountains of Taoism
	county = c_junzhou

	character_modifier = {
		name = holy_site_mount_wudang_effect_name
		martial = 1
		prowess_per_prestige_level = 1
	}
}

mount_qiyung = {
	#Neat Clouds
	#One of the 4 sacred mountains of Taoism
	county = c_shezhou

	character_modifier = {
		name = holy_site_mount_wudang_effect_name
		learning = 2
	}
}

luyi = {
	#Birthplace of Lǎozǐ
	county = c_bozhou
	barony = b_luyi

	character_modifier = {
		name = holy_site_luyi_effect_name
		learning = 1
		monthly_piety = 1
	}
}

#####################
# Shugendo			#
#####################

# Kumano covered elsewhere
# Dewa covered elsewhere

ishizuchi = { 
	# Ishizuchi, sacred Shugendo mountain
	county = c_iyo
	barony = b_ishizuchi

	character_modifier = {
		name = holy_site_ishizuchi_effect_name
		cultural_head_fascination_mult = 0.15
	}
}

fuji = { 
	# Fujisan
	county = c_suruga
	barony = b_fuji

	character_modifier = {
		name = holy_site_fuji_effect_name
		councillor_opinion = 5
	}
}

haku = { 
	# Hakusan, sacred Shugendo mountain
	county = c_kaga
	barony = b_haku

	character_modifier = {
		name = holy_site_haku_effect_name
		vassal_levy_contribution_add = 0.15
	}
}

#####################
# Shinto			#
#####################

ise_jingu = { # Ise Grand Shrine, home of the Saigu
	county = c_ise
	barony = b_ise_jingu

	character_modifier = {
		name = holy_site_ise_jingu_effect_name
		learning_per_piety_level = 1
	}
}

koya = { # Mount Koya
	county = c_kii
	barony = b_kongobu_ji

	character_modifier = {
		name = holy_site_koya_effect_name
		clergy_opinion = 5
	}
}

haguro = { # Mount Haguro
	county = c_tokisara
	barony = b_tokisara

	character_modifier = {
		name = holy_site_haguro_effect_name
		mountains_advantage = 5
		mountains_development_growth_factor = 0.2
	}
}

itsukushima = { # Miyajima
	county = c_aki
	barony = b_itsukushima

	character_modifier = {
		name = holy_site_itsukushima_effect_name
		knight_effectiveness_mult = 0.2
	}
}

hachimangu = { # Hachimangu
	county = c_buzen
	barony = b_usa

	character_modifier = {
		name = holy_site_hachimangu_effect_name
		men_at_arms_maintenance = -0.05
	}
}

#####################
# Chan Buddhism		#
#####################

# Bodh Gaya covered elsewhere
# Kusinagara covered elsewhere

shaolin = {
	county = c_henan
	barony = b_dengfeng

	character_modifier = {
		name = holy_site_shaolin_effect_name
		prowess_per_piety_level = 1
		clergy_opinion = 5
	}
}

hangzhou = {
	county = c_hangzhou

	character_modifier = {
		name = holy_site_lingyin_effect_name
		diplomacy = 1
		councillor_opinion = 5
	}
}

wutai = { # Mount Wutai
	county = c_daizhou

	character_modifier = {
		name = holy_site_wutai_effect_name
		learning = 2
	}
}

#####################
# Huayan Buddhism	#
#####################

# Kusinagara covered elsewhere
# Bodh Gaya covered elsewhere
# Mount Tai covered elsewhere
# Mount Wutai covered elsewhere

emei = { # Mount Emei
	county = c_jiazhou

	character_modifier = {
		name = holy_site_emei_effect_name
		development_growth_factor = 0.1
	}
}

#####################
# Jingtu Buddhism	#
#####################

# Kusinagara covered elsewhere
# Bodh Gaya covered elsewhere
# Mount Heng covered elsewhere

jiuhua = {
	county = c_chizhou

	character_modifier = {
		name = holy_site_jiuhua_effect_name
		owned_personal_scheme_success_chance_add = 5
		diplomacy = 1
	}
}

putuo = {
	county = c_yuezhou_1

	character_modifier = {
		name = holy_site_putuo_effect_name
		county_opinion_add = 5 #Center of Worship for Guanyin - Boddhisatva of Compassion
		different_faith_opinion = 5
	}
}

#####################
# Aluk				#
#####################

# Sonba-i already covered elsewhere
# Kepala Burung already covered elsewhere
# Buru-Sula already covered elsewhere

wenang = {
	county = c_SuMa_wenang

	character_modifier = {
		name = holy_site_wenang_effect_name
		stewardship_per_piety_level = 1
	}
}

siang = {
	county = c_SuMa_siang

	character_modifier = {
		name = holy_site_siang_effect_name
		martial = 1
		clergy_opinion = 5
	}
}

tengchong = {
	county = c_monyin

	character_modifier = {
		name = holy_site_tengchong_effect_name
		clergy_opinion = 5
		personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

dali = {
	county = c_dali

	character_modifier = {
		name = holy_site_dali_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_prestige_level = 1
	}
}

shicheng = {
	county = c_shicheng

	character_modifier = {
		name = holy_site_shicheng_effect_name
		diplomacy = 1
		powerful_vassal_opinion = 5
	}
}

jinglong = {
	county = c_chiang_rung

	character_modifier = {
		name = holy_site_jinglong_effect_name
		jungle_advantage = 3
	}
}

jianchang = {
	county = c_jingzhou_2

	character_modifier = {
		name = holy_site_jianchang_effect_name
		learning = 1
		clergy_opinion = 5
	}
}

#####################
# Bimoism			#
#####################

# Dali already covered elsewhere
# Tengchong already covered elsewhere
# Jinglong already covered elsewhere

zhaotong = {
	county = c_huizhou

	character_modifier = {
		name = holy_site_zhaotong_effect_name
		knight_limit = 1
		light_cavalry_toughness_mult = 0.1
	}
}

xuhen = {
	county = c_jingzhou_2

	character_modifier = {
		name = holy_site_xuhen_effect_name
		tributary_opinion = 4
	}
}

# Buddhist

chang_an = {
	county = c_jingzhao

	character_modifier = {
		name = holy_site_xi_an_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

bulguksa = {
	county = c_gyeongju

	character_modifier = {
		name = holy_site_bulguksa_effect_name
		controlled_province_advantage = 5
	}
}

donggang = {
	county = c_jangheung

	character_modifier = {
		name = holy_site_donggang_effect_name
		learning = 1
		health = 0.1
	}
}

#####################
# Dayawism			#
#####################

cotabato = {
	county = c_PHI_cotabato

	character_modifier = {
		name = holy_site_cotabato_effect_name
		learning = 1
		tributary_opinion = 5
	}
}

biri_larosa = {
	county = c_PHI_samar

	character_modifier = {
		name = holy_site_biri_larosa_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

pinatubo = {
	county = c_PHI_tondo

	character_modifier = {
		name = holy_site_pinatubo_effect_name
		jungle_tax_mult = 0.15
	}
}

ivatan = {
	county = c_PHI_ivatan

	character_modifier = {
		name = holy_site_pulag_effect_name
		same_faith_opinion = 10
	}
}

mantalingajan = {
	county = c_PHI_south_palawan

	character_modifier = {
		name = holy_site_mantalingajan_effect_name
		monthly_prestige_gain_per_knight_mult = 0.01
		build_prestige_cost = -0.15
	}
}

#####################
# Azhali			#
#####################

# Dali already covered elsewhere
# Kusinagara already covered elsewhere
# Pagan already covered elsewhere

danai = {
	county = c_myitkyina

	character_modifier = {
		name = holy_site_danai_effect_name
		owned_personal_scheme_success_chance_add = 5
	}
}

magadha = {
	county = c_magadha

	character_modifier = {
		name = holy_site_magadha_effect_name
		short_reign_duration_mult = -0.25
	}
}

#####################
# Satsana Phi		#
#####################

# Qufu already covered elsewhere

vien_chan = {
	county = c_vien_chan

	character_modifier = {
		name = holy_site_vien_chan_effect_name
		sway_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

hsenwi = {
	county = c_hsenwi

	character_modifier = {
		name = holy_site_hsenwi_effect_name
		personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

sukhothai = {
	county = c_sukhothai

	character_modifier = {
		name = holy_site_sukhothai_effect_name
		owned_personal_scheme_success_chance_add = 5
	}
}

cao_bang = {
	county = c_binh_nguyen

	character_modifier = {
		name = holy_site_cao_bang_effect_name
		intrigue = 1
	}
}

#####################
# Shamanism			#
#####################

# Tarayka already covered elsewhere

molihewen = {
	county = c_eman_molihewen

	character_modifier = {
		name = holy_site_molihewen_effect_name
		prowess_per_piety_level = 1
	}
}

yam_alin = {
	county = c_eman_yam_alin

	character_modifier = {
		name = holy_site_yam_alin_effect_name
		martial = 1
	}
}

chupka = {
	county = c_chupka

	character_modifier = {
		name = holy_site_kunasir_effect_name
		controlled_province_advantage = 5
	}
}

yizhou = {
	county = c_BAL_dongpyeong_yizhou

	character_modifier = {
		name = holy_site_yizhou_effect_name
		levy_size = 0.1
	}
}

#####################
# Utaki				#
#####################

# Fuji already covered elsewhere

amandee = {
	county = c_amami
	barony = b_amami

	character_modifier = {
		name = holy_site_amandee_effect_name
		mountains_development_growth_factor = 0.2
	}
}

sefa_utaki = {
	county = c_ucinaa
	barony = b_simajiri

	character_modifier = {
		name = holy_site_sefa_utaki_effect_name
		mountains_advantage = 5
	}
}

tate = {
	county = c_shinano

	character_modifier = {
		name = holy_site_tate_effect_name
		levy_size = 0.1
	}
}

awa = {
	county = c_awa

	character_modifier = {
		name = holy_site_awa_effect_name
		title_creation_cost_mult = -0.15
	}
}

#####################
# Kaharingan		#
#####################

iban = {
	county = c_BOR_iban

	character_modifier = {
		name = holy_site_iban_effect_name
		martial = 1
		supply_duration = 0.25
	}
}

kudat = {
	county = c_BOR_kudat

	character_modifier = {
		name = holy_site_kudat_effect_name
		jungle_advantage = 5
	}
}

taiao = {
	county = c_BOR_taiao

	character_modifier = {
		name = holy_site_taiao_effect_name
		advantage_against_coreligionists = 1
	}
}

sukadana = {
	county = c_BOR_sukadana

	character_modifier = {
		name = holy_site_sukadana_effect_name
		courtier_and_guest_opinion = 5
		councillor_opinion = 5
	}
}

kutai = {
	county = c_BOR_kutai_utara

	character_modifier = {
		name = holy_site_kutai_effect_name
		prowess_per_piety_level = 1
	}
}

#####################
# Mingism			#
#####################

# Xi'an already covered elsewhere
# Luoyang already covered elsewhere
# Samarkand already covered elsewhere

quanzhou = {
	county = c_quanzhou

	character_modifier = {
		name = holy_site_quanzhou_effect_name
		monthly_piety_gain_mult = 0.1
		stress_loss_per_piety_level = 0.05
	}
}

turpan = {
	county = c_kara_khoja
	barony = b_turpan

	character_modifier = {
		name = holy_site_turpan_effect_name
		development_growth_factor = 0.1
	}
}

#####################
# Confucianism		#
#####################

qufu = {
	county = c_yanzhou
	barony = b_fuqu

	character_modifier = {
		name = holy_site_qufu_effect_name
		legitimacy_gain_mult = 0.1
		monthly_merit_mult = 0.05
	}
}

quzhou = {
	county = c_quzhou

	character_modifier = {
		name = holy_site_quzhou_effect_name
		negate_learning_penalty_add = 4
	}
}

linzi = {
	county = c_qingzhou

	character_modifier = {
		name = holy_site_linzi_effect_name
		monthly_piety_gain_mult = 0.15
		monthly_prestige_gain_mult = 0.05
	}
}

bianliang = {
	county = c_bianzhou

	character_modifier = {
		name = holy_site_bianliang_effect_name
		courtier_and_guest_opinion = 5
		councillor_opinion = 5
	}
}

zhuolu = {
	county = c_datong

	character_modifier = {
		name = holy_site_zhuolu_effect_name
		county_opinion_add = 5
	}
}

dongting = {
	county = c_langzhou_1

	character_modifier = {
		name = holy_site_dongting_effect_name
		levy_reinforcement_rate_same_faith = 0.2
	}
}

wehale = {
	county = c_IDO_wehale

	character_modifier = {
		name = holy_site_wehale_effect_name
		cultural_head_fascination_mult = 0.15
	}
}

qiongzhou = {
	county = c_qiongzhou

	character_modifier = {
		name = holy_site_qiongzhou_effect_name
		controlled_province_advantage = 5
	}
}

#####################
# Tolotang			#
#####################

# Sonba_i already covered elsewhere

amparita = {
	county = c_SuMa_ajatappareng
	barony = b_SUL_Amparita

	character_modifier = {
		name = holy_site_amparita_effect_name
		jungle_tax_mult = 0.1
	}
}

buru-sula = {
	county = c_SuMa_buru-sula

	character_modifier = {
		name = holy_site_buru_sula_effect_name
		stewardship = 1
	}
}

papua_selatan = {
	county = c_papua_selatan

	character_modifier = {
		name = holy_site_papua_selatan_effect_name
		dread_gain_mult = 0.1
	}
}

kepala_burung = {
	county = c_kepala_burung

	character_modifier = {
		name = holy_site_kepala_burung_effect_name
		monthly_tyranny = -0.1
		tyranny_gain_mult = -0.2
	}
}

#####################
# Hantuism			#
#####################

# Qiongzhou already covered elsewhere

hoanya = {
	county = c_hoanya

	character_modifier = {
		name = holy_site_hoanya_effect_name
		development_growth_factor = 0.1
	}
}

sonba_i = {
	county = c_IDO_sonba_i

	character_modifier = {
		name = holy_site_sonba_i_effect_name
		learning = 2
	}
}

riak_nan_berbedur = {
	county = c_SUM_riak_nan_berbedur

	character_modifier = {
		name = holy_site_riak_nan_berbedur_effect_name
		monthly_prestige_gain_mult = 0.2
	}
}

gangganegara = {
	county = c_MAL_gangganegara

	character_modifier = {
		name = holy_site_gangganegara_effect_name
		county_opinion_add = 10
		same_faith_opinion = 10
	}
}

#####################
# Kamuyist			#
#####################

nutapkauspe = {
	county = c_menas
	barony = b_opereperkep

	character_modifier = {
		name = holy_site_nutapkauspe_effect_name
		supply_duration = 0.2
		men_at_arms_maintenance = -0.05
	}
}

makkarinupuri = {
	county = c_ioci
	barony = b_aptapet_ainu

	character_modifier = {
		name = holy_site_simenas_effect_name
		controlled_province_advantage = 5
	}
}

tarayka = {
	county = c_tarayka
	barony = b_tarayka

	character_modifier = {
		name = holy_site_tarayka_effect_name
		same_faith_opinion = 5
	}
}

kamuykotan = {
	county = c_iskar
	barony = b_cup_pet

	character_modifier = {
		name = holy_site_kamuykotan_effect_name
		development_growth_factor = 0.1
	}
}

hitakami = {
	county = c_isawa
	barony = b_isawa

	character_modifier = {
		name = holy_site_uskes_effect_name
		cultural_head_fascination_mult = 0.15
	}
}

#####################
# Moism				#
#####################

nanning = {
	county = c_yongzhou

	character_modifier = {
		name = holy_site_nanning_effect_name
		title_creation_cost_mult = -0.15
	}
}

muze = {
	county = c_muze

	character_modifier = {
		name = holy_site_muze_effect_name
		learning = 1
	}
}

sizhou = {
	county = c_jiangzhou_2

	character_modifier = {
		name = holy_site_sizhou_effect_name
		monthly_prestige_gain_mult = 0.15
	}
}

daozhou = {
	county = c_daozhou

	character_modifier = {
		name = holy_site_daozhou_effect_name
		development_growth_factor = 0.1
	}
}

anlong = {
	county = c_yanchuan

	character_modifier = {
		name = holy_site_anlong_effect_name
		knight_effectiveness_mult = 0.2
	}
}

#####################
# Dab Qhuas			#
#####################

# Anlong already covered elsewhere

haripunjaya = {
	county = c_haripunjaya

	character_modifier = {
		name = holy_site_haripunjaya_effect_name
		cultural_head_fascination_mult = 0.15
	}
}

nguu_hong = {
	county = c_quoc_oai

	character_modifier = {
		name = holy_site_nguu_hong_effect_name
		monthly_piety_gain_mult = 0.05
	}
}

yangtze = {
	county = c_ezhou

	character_modifier = {
		name = holy_site_yangtze_effect_name
		same_faith_opinion = 10
		dynasty_house_opinion = 5
	}
}

zunyi = {
	county = c_bozhou_1

	character_modifier = {
		name = holy_site_zunyi_effect_name
		levy_reinforcement_rate_same_faith = 0.2
	}
}

#####################
# Seon Buddhism		#
#####################

# Bodh Gaya already covered elsewhere
# Donggang already covered elsewhere
# Shaolin already covered elsewhere

cheongju = {
	county = c_cheongju

	character_modifier = {
		name = holy_site_cheongju_effect_name
		direct_vassal_opinion = 5
	}
}

goseong = {
	county = c_goseong

	character_modifier = {
		name = holy_site_goseong_effect_name
		monthly_piety = 1
	}
}

#####################
# Other				#
#####################

baekdu = { # Mount Paektu/Baekdu
	county = c_BAL_east_amnok
	barony = b_FIC_Liao_Changbaishan

	character_modifier = {
		name = holy_site_baekdu_effect_name
		mountains_tax_mult = 0.15
		stress_loss_mult = 0.1
	}
}

taebaek = { # Mount Taebaek
	county = c_andong

	character_modifier = {
		name = holy_site_taebaek_effect_name
		monthly_prestige_gain_mult = 0.2
		same_faith_opinion = 5
	}
}

halla = { # Mount Halla
	county = c_tamna

	character_modifier = {
		name = holy_site_halla_effect_name
		fertility = 0.10
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}

mani = { # Mount Mani
	county = c_gaeseong

	character_modifier = {
		name = holy_site_mani_effect_name
		legitimacy_gain_mult = 0.1
		county_opinion_add = 5
	}
}

seorak = { # Mount Geumgang
	county = c_goseong

	character_modifier = {
		name = holy_site_seorak_effect_name
		different_faith_opinion = 10
	}
}

#####################
# Eastern Buddhism	#
#####################

sikong = {
	county = c_qizhou_1

	character_modifier = {
		name = holy_site_mount_sikong_effect_name
		monthly_county_control_growth_factor = 0.1
	}
}

nanhua = {
	county = c_caozhou

	character_modifier = {
		name = holy_site_nanhua_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

sarasvati = {
	county = c_sarasvati
	barony = b_sarasvati

	character_modifier = {
		name = holy_site_sarasvati_effect_name
		learning = 1
	}
}

mount_lu = {
	county = c_yunyang
	barony = b_xunyang

	character_modifier = {
		name = holy_site_mount_lu_effect_name
		same_heritage_county_advantage_add = 2
	}
}

nara = {
	county = c_yamato
	barony = b_kofuku_ji

	character_modifier = {
		name = holy_site_nara_effect_name
		same_faith_opinion = 5
	}
}

vaishali = {
	county = c_vaisali
	barony = b_vaisali

	character_modifier = {
		name = holy_site_vaishali_effect_name
		monthly_piety = 0.5
	}
}

mogao = {
	county = c_shazhou
	barony = b_mogao

	character_modifier = {
		name = holy_site_mogao_effect_name
		development_growth_factor = 0.1
	}
}

luoyang = {
	county = c_henan
	barony = b_luoyang

	character_modifier = {
		name = holy_site_luoyang_effect_name
		county_opinion_add = 10
		diplomacy = 1
	}
}

gaeseong = {
	county = c_gaeseong
	barony = b_Goryeo_Gaeseong_Gaeseong

	character_modifier = {
		name = holy_site_gaeseong_effect_name
		monthly_county_control_growth_factor = 0.1
	}
}

tiantai = { 
	# Origin of Tiantai Buddhism, birthplace of Zhiyi
	county = c_taizhou

	character_modifier = {
		name = holy_site_tiantai_effect_name
		learning = 2
	}
}

hiei = { 
	# Main Tendai temple overlooking Kyoto
	county = c_omi
	barony = b_enryaku_ji

	character_modifier = {
		name = holy_site_hiei_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

heiankyo = {
	county = c_yamashiro
	barony = b_kyo

	character_modifier = {
		name = holy_site_heiankyo_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

kizuki = {
	county = c_izumo
	barony = b_kizuki_taisha

	character_modifier = {
		name = holy_site_kizuki_effect_name
		clergy_opinion = 5
	}
}

kashima = {
	county = c_hitachi
	barony = b_kashima_hitachi

	character_modifier = {
		name = holy_site_kashima_effect_name
		tax_mult = 0.05
	}
}


