name_of_culture_era = {				# Key to the name
	year = number					# Year when the era can start getting base exposure. Must be 0 or greater. Error if it's not set.
	character_modifier = {}			# Modifiers of this culture era. This will be applied to the characters of that cuture with valid government.
	culture_modifier = {}			# Modifier of this culture era applied to the culture itself.
	county_modifier = {}			# Modifier of this culture era applied to counties of the culture.
	province_modifier = {}			# Modifier of this culture era applied to provinces in a county of the culture.
	unlock_building	= key 			# key of a building that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
	unlock_decision = key 			# key of a decicion that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
	unlock_casus_belli = key 		# key of a casus belli that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
	unlock_maa = key				# key of a regiment that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
	unlock_law = key				# key of a law that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
	invalid_for_government = key 	# key of a govebrnment that can't use the innovations in this era. There can be more than one.
	custom = loc_key				# A custom effect description that will be added to the list of effects
}
