﻿#############################################
###   Scripted Localization for German Loc ##
####           BY Kai Bagehorn            ###
#############################################
#
#DE_1_GritType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = mountains
#					terrain = desert_mountains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_grit_type_grit
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = plains
#					terrain = farmlands
#					terrain = hills
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_grit_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_grit_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = wetlands }
#		}
#		localization_key = CustomLoc_DE_1_grit_type_bog_water
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_grit_type_twigs
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = jungle }
#		}
#		localization_key = CustomLoc_DE_1_grit_type_wet_leaves
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_grit_type_dry_grass
#	}
#}
#
#DE_2_GritType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = mountains
#					terrain = desert_mountains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_grit_type_grit
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = plains
#					terrain = farmlands
#					terrain = hills
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_grit_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_grit_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = wetlands }
#		}
#		localization_key = CustomLoc_DE_2_grit_type_bog_water
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_grit_type_twigs
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = jungle }
#		}
#		localization_key = CustomLoc_DE_2_grit_type_wet_leaves
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_grit_type_dry_grass
#	}
#}
#
#DE_3_GritType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = mountains
#					terrain = desert_mountains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_grit_type_grit
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = plains
#					terrain = farmlands
#					terrain = hills
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_grit_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_grit_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = wetlands }
#		}
#		localization_key = CustomLoc_DE_3_grit_type_bog_water
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_grit_type_twigs
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = jungle }
#		}
#		localization_key = CustomLoc_DE_3_grit_type_wet_leaves
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_grit_type_dry_grass
#	}
#}
#
#DE_4_GritType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = mountains
#					terrain = desert_mountains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_grit_type_grit
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = plains
#					terrain = farmlands
#					terrain = hills
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_grit_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_grit_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = wetlands }
#		}
#		localization_key = CustomLoc_DE_4_grit_type_bog_water
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_grit_type_twigs
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = jungle }
#		}
#		localization_key = CustomLoc_DE_4_grit_type_wet_leaves
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_grit_type_dry_grass
#	}
#}
#
#DE_5_GritType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = mountains
#					terrain = desert_mountains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_grit_type_grit
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = plains
#					terrain = farmlands
#					terrain = hills
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_grit_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_grit_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = wetlands }
#		}
#		localization_key = CustomLoc_DE_5_grit_type_bog_water
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_grit_type_twigs
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = jungle }
#		}
#		localization_key = CustomLoc_DE_5_grit_type_wet_leaves
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_grit_type_dry_grass
#	}
#}
#
#DE_6_GritType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = mountains
#					terrain = desert_mountains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_grit_type_grit
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = plains
#					terrain = farmlands
#					terrain = hills
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_grit_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_grit_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = wetlands }
#		}
#		localization_key = CustomLoc_DE_6_grit_type_bog_water
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_grit_type_twigs
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = jungle }
#		}
#		localization_key = CustomLoc_DE_6_grit_type_wet_leaves
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_grit_type_dry_grass
#	}
#}
#
#DE_7_GritType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = mountains
#					terrain = desert_mountains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_7_grit_type_grit
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = plains
#					terrain = farmlands
#					terrain = hills
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_7_grit_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_7_grit_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = wetlands }
#		}
#		localization_key = CustomLoc_DE_7_grit_type_bog_water
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_7_grit_type_twigs
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = jungle }
#		}
#		localization_key = CustomLoc_DE_7_grit_type_wet_leaves
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_7_grit_type_dry_grass
#	}
#}
#
#DE_1_GroundType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			exists = scope:locale
#			#NOT = { scope:locale = flag:wilderness }
#		}
#		localization_key = CustomLoc_DE_1_ground_type_dust
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = farmlands
#					terrain = hills
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_ground_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = mountains }
#		}
#		localization_key = CustomLoc_DE_1_ground_type_rocks
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = desert_mountains }
#		}
#		localization_key = CustomLoc_DE_1_ground_type_sandy_rocks
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_ground_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = wetlands 
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_ground_type_wet_grass
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#					terrain = jungle 
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_ground_type_mulch
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = plains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_1_ground_type_grass
#	}
#}
#
#DE_2_GroundType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			exists = scope:locale
#			#NOT = { scope:locale = flag:wilderness }
#		}
#		localization_key = CustomLoc_DE_2_ground_type_dust
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = farmlands
#					terrain = hills
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_ground_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = mountains }
#		}
#		localization_key = CustomLoc_DE_2_ground_type_rocks
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = desert_mountains }
#		}
#		localization_key = CustomLoc_DE_2_ground_type_sandy_rocks
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_ground_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = wetlands 
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_ground_type_wet_grass
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#					terrain = jungle 
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_ground_type_mulch
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = plains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_2_ground_type_grass
#	}
#}
#
#DE_3_GroundType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			exists = scope:locale
#			#NOT = { scope:locale = flag:wilderness }
#		}
#		localization_key = CustomLoc_DE_3_ground_type_dust
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = farmlands
#					terrain = hills
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_ground_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = mountains }
#		}
#		localization_key = CustomLoc_DE_3_ground_type_rocks
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = desert_mountains }
#		}
#		localization_key = CustomLoc_DE_3_ground_type_sandy_rocks
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_ground_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = wetlands 
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_ground_type_wet_grass
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#					terrain = jungle 
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_ground_type_mulch
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = plains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_3_ground_type_grass
#	}
#}
#
#DE_4_GroundType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			exists = scope:locale
#			#NOT = { scope:locale = flag:wilderness }
#		}
#		localization_key = CustomLoc_DE_4_ground_type_dust
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = farmlands
#					terrain = hills
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_ground_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = mountains }
#		}
#		localization_key = CustomLoc_DE_4_ground_type_rocks
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = desert_mountains }
#		}
#		localization_key = CustomLoc_DE_4_ground_type_sandy_rocks
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_ground_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = wetlands 
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_ground_type_wet_grass
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#					terrain = jungle 
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_ground_type_mulch
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = plains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_4_ground_type_grass
#	}
#}
#
#DE_5_GroundType = {
#	log_loc_errors = no
#
#	type = character
#
#	text = {
#		trigger = {
#			exists = scope:locale
#			#NOT = { scope:locale = flag:wilderness }
#		}
#		localization_key = CustomLoc_DE_5_ground_type_dust
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = farmlands
#					terrain = hills
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_ground_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = mountains }
#		}
#		localization_key = CustomLoc_DE_5_ground_type_rocks
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = desert_mountains }
#		}
#		localization_key = CustomLoc_DE_5_ground_type_sandy_rocks
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_ground_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = wetlands 
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_ground_type_wet_grass
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#					terrain = jungle 
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_ground_type_mulch
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = plains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_5_ground_type_grass
#	}
#}
#
#DE_6_GroundType = {
#	log_loc_errors = no
#	
#	type = character
#
#	text = {
#		trigger = {
#			exists = scope:locale
#			#NOT = { scope:locale = flag:wilderness }
#		}
#		localization_key = CustomLoc_DE_6_ground_type_dust
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = farmlands
#					terrain = hills
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_ground_type_dirt
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = mountains }
#		}
#		localization_key = CustomLoc_DE_6_ground_type_rocks
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = desert_mountains }
#		}
#		localization_key = CustomLoc_DE_6_ground_type_sandy_rocks
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_ground_type_sand
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = wetlands 
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_ground_type_wet_grass
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#					terrain = jungle 
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_ground_type_mulch
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = plains
#				}
#			}
#		}
#		localization_key = CustomLoc_DE_6_ground_type_grass
#	}
#}