﻿
GetRegionalArcherMAA = {
	type = character
	
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_archers_of_the_nile } }
		localization_key = archers_of_the_nile
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_bush_hunter } }
		localization_key = bush_hunter
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_metsanvartija } }
		localization_key = metsanvartija
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_longbowmen } }
		localization_key = longbowmen
	}
	text = {
		trigger = { culture = { has_innovation = innovation_repeating_crossbow } } #Chu-ko-nu Archers
		localization_key = chu_ko_nu
	}
	text = {
		trigger = { culture = { has_innovation = innovation_bamboo_bows } } #Paiks
		localization_key = paiks
	}
	text = {
		trigger = { always = no }
		fallback = yes
		localization_key = bowmen
	}
}

GetRegionalInfantryMAA = {
	type = character
	random_valid = yes
	
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_ayyar } }
		localization_key = ayyar
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_mubarizun } }
		localization_key = mubarizun
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_druzhina } }
		localization_key = druzhina
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_khandayat } }
		localization_key = khandayat
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_garudas } }
		localization_key = garudas
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_palace_guards } }
		localization_key = palace_guards
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_huscarls } }
		localization_key = huscarl
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_mountaineer } }
		localization_key = mountaineer
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_zbrojnosh } }
		localization_key = zbrojnosh
	}
	text = {
		trigger = { culture = { has_innovation = innovation_sarawit } } #Sarawit - Later Era MAA
		localization_key = sarawit
	}
	text = {
		trigger = { culture = { has_innovation = innovation_legionnaires } } #Praetorian
		localization_key = praetorian
	}
	text = {
		trigger = { culture = { has_innovation = innovation_rectilinear_schiltron } } #Schiltron - Later Era MAA
		localization_key = schiltron
	}
	text = {
		trigger = { culture = { has_innovation = innovation_pike_columns } } #Picchieri - Later Era MAA
		localization_key = picchieri
	}
	text = {
		trigger = { culture = { has_innovation = innovation_zweihanders } } #Later Era MAA
		localization_key = landsknecht
	}
	text = {
		trigger = { always = no }
		fallback = yes
		localization_key = infantry
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_skoutatoi } }
		localization_key = skoutatoi
	}
}

GetRegionalCavalryMAA = {
	type = character
	random_valid = yes
	
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_mulaththamun } }
		localization_key = mulaththamun
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_hussar } } #Konni
		localization_key = hussar
	}
	text = {
		trigger = { culture = { has_innovation = innovation_desert_tactics } } #Chasseur
		localization_key = chasseur
	}
	text = {
		trigger = { culture = { has_innovation = innovation_caballeros } } #Caballero
		localization_key = caballero
	}
	text = {
		trigger = { culture = { has_innovation = innovation_hobbies } } #Hobelar
		localization_key = hobelar
	}
	text = {
		trigger = { culture = { has_innovation = innovation_sahel_horsemen } } #Sahel Horsemen
		localization_key = sahel_horsemen
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_cataphract } }
		localization_key = cataphract
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_monaspa } }
		localization_key = monaspa
	}
	text = {
		trigger = { culture = { has_innovation = innovation_valets } } #Gendarme - Later Era MAA
		localization_key = gendarme
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_ayrudzi } }
		localization_key = ayrudzi
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_conrois } }
		localization_key = conrois
	}
	text = {
		trigger = { always = no }
		fallback = yes
		localization_key = cavalry
	}
}

GetRegionalSkirmisherMAA = {
	type = character
	random_valid = yes
	
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_horn_warrior } }
		localization_key = horn_warrior
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_shomer } }
		localization_key = shomer
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_abudrar } }
		localization_key = abudrar
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_guinea_warrior } }
		localization_key = guinea_warrior
	}
	text = {
		trigger = { culture = { has_innovation = innovation_adaptive_militia } } #Goedendag - Later Era MAA
		localization_key = goedendag
	}
	text = {
		trigger = { culture = { has_cultural_parameter = unlock_maa_akritai } }
		localization_key = akritai
	}
	text = {
		trigger = { always = no }
		fallback = yes
		localization_key = light_footmen
	}
}

GetRandomEmployedMAA = {
	type = character

	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = elephant_cavalry
				value > 0
			}
		}
		localization_key = elephant_cavalry_lowercase
	}
	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = camel_cavalry
				value > 0
			}
		}
		localization_key = camel_cavalry_lowercase
	}
	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = heavy_cavalry
				value > 0
			}
		}
		localization_key = light_cavalry_lowercase
	}
	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = archer_cavalry
				value > 0
			}
		}
		localization_key = horse_archers_lowercase
	}
	
	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = pikemen
				value > 0
			}
		}
		localization_key = pikemen_lowercase
	}
	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = heavy_infantry
				value > 0
			}
		}
		localization_key = heavy_infantry_lowercase
	}
	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = light_cavalry
				value > 0
			}
		}
		localization_key = heavy_cavalry_lowercase
	}
	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = archers
				value > 0
			}
		}
		localization_key = archers_lowercase
	}
	text = {
		trigger = {
			number_maa_regiments_of_base_type = {
				type = skirmishers
				value > 0
			}
		}
		localization_key = skirmishers_lowercase
	}
	text = {
		localization_key = levies_lowercase
	}
}
