################################
# REGIONAL CULTURAL TRADITIONS #
################################

tradition_byzantine_succession = {
	category = regional

	layers = {
		0 = intrigue
		1 = mediterranean
		4 = crown.dds
	}

	is_shown = {
		OR = {
			has_cultural_pillar = heritage_byzantine
			scope:character = {
				has_title = title:e_byzantium
			}
		}
		#replaced by new Byzantine traditions
		has_ep3_dlc_trigger = no
	}
	can_pick = {
		has_cultural_pillar = heritage_byzantine
		scope:character = {
			has_title = title:e_byzantium
		}
		custom_tooltip = {
			text = cannot_have_tradition_court_eunuchs
			NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
		}
		custom_tooltip = {
			text = cannot_have_tradition_merciful_blindings
			NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
		}
	}

	parameters = {
		can_blind_prisoners = yes
		can_castrate_prisoners = yes
		eunuch_trait_bonuses = yes
		can_appoint_chief_eunuch = yes
		physical_disfigurement_blocks_inheritance = yes # Blocks claimant factions, claim wars, and reduce score in elective and acclamation. Also includes infertility for tooltip reasons.
		children_can_be_born_in_the_purple = yes
		disloyal_trait_more_common = yes
		byzantine_faction_differences = yes
		#byzantine_faction_preffered_claimants = yes
	}
	character_modifier = {
		eligible_child_opinion = 20
		short_reign_duration_mult = 0.5
		hostile_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
		ai_amenity_target_baseline = 0.75
		ai_amenity_spending = 1
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_courtly = { is_in_list = traits }
						culture_pillar:ethos_communal = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_courtly_or_communal_desc
				}
			}
			if = {
				limit = {
					NOT = {
						scope:character = {
							has_title = title:c_byzantion
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = byzantion_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_byzantine_succession }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = { value = 1000 }
}

tradition_lords_of_the_elephant = {
	category = regional

	layers = {
		0 = learning
		1 = indian
		4 = elephant.dds
	}

	is_shown = {
		OR = {
			any_culture_county = {
				title_province = {
					geographical_region = world_innovation_elephants
				}
			}
			has_innovation = innovation_elephantry
		}
	}
	can_pick = {
		has_innovation = innovation_elephantry
	}

	parameters = {
		can_recruit_jungle_specialist = yes
		elephant_pens_building_bonuses = yes
		elephant_bonuses_for_rank_4_education = yes
	}
	character_modifier = {
		elephant_cavalry_recruitment_cost_mult = -0.15
		elephant_cavalry_maintenance_mult = -0.15
		elephant_cavalry_toughness_mult = 0.2
		elephant_cavalry_damage_mult = 0.4
		jungle_travel_danger = jungle_medium_danger_reduction
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_bellicose = { is_in_list = traits }
						culture_pillar:ethos_courtly = { is_in_list = traits }
						culture_pillar:ethos_stoic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_bellicose_stoic_or_courtly_desc
				}
			}
			if = {
				limit = {
					NOT = {
						any_culture_county = {
							any_county_province = {
								count >= 3
								has_building_or_higher = elephant_pens_02
							}
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = elephant_pens_percentage_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_lords_of_the_elephant }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = {
		value = 1000
		if = {
			limit = {
				NOR = {
					has_cultural_pillar = heritage_indo_aryan
					has_cultural_pillar = heritage_dravidian
				}
			}
			multiply = 0
		}
	}
}

tradition_african_tolerance = {
	category = regional

	layers = {
		0 = diplo
		1 = mena
		4 = diplomat.dds
	}

	is_shown = {
		OR = { # For cultures with any heritage from western or central Africa
			has_cultural_pillar = heritage_berber
			has_cultural_pillar = heritage_west_african
			has_cultural_pillar = heritage_central_african
			has_cultural_pillar = heritage_sahelian
			has_cultural_pillar = heritage_senegambian
			has_cultural_pillar = heritage_akan
			has_cultural_pillar = heritage_yoruba
		}
		NOT = {
			culture_tradition:tradition_steppe_tolerance = { is_in_list = traits }
		}
	}
	can_pick = {
	}

	parameters = {
		less_likely_to_force_conversion = yes
	}
	character_modifier = {
		different_faith_opinion = 10
		different_faith_county_opinion_mult = -0.25
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_egalitarian = { is_in_list = traits }
						culture_pillar:ethos_communal = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_communal_or_egalitarian_desc
				}
			}
			if = {
				limit = {
					trigger_if = {
						limit = {
							scope:character = {
								is_ai = no
							}
						}
						NOT = {
							any_culture_global = {
								count >= 5
								cultural_acceptance = { target = prev value >= 50 }
							}
						}
					}
					trigger_else = {
						always = no
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = five_accepted_cultures_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_african_tolerance }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = {
		value = 400
		if = {
			limit = {
				OR = {
					culture_tradition:tradition_zealous_people = { is_in_list = traits }
					culture_tradition:tradition_by_the_sword = { is_in_list = traits }
				}
			}
			multiply = 0
		}
	}
}

tradition_the_witenagemot = {
	category = regional

	layers = {
		0 = diplo
		1 = western
		4 = council.dds
	}

	is_shown = {
		OR = {
			has_cultural_pillar = heritage_west_germanic
			has_cultural_pillar = heritage_brythonic
			has_cultural_pillar = heritage_goidelic
		}
	}
	can_pick = {
		OR = {
			has_cultural_pillar = heritage_west_germanic
			has_cultural_pillar = heritage_brythonic
			has_cultural_pillar = heritage_goidelic
		}
	}

	parameters = {
		witenagemot_succession_enabled = yes
	}
	character_modifier = {
		monthly_prestige_gain_per_happy_powerful_vassal_mult = 0.04
		realm_priest_opinion = 15
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_bureaucratic = { is_in_list = traits }
						culture_pillar:ethos_stoic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_stoic_or_bureaucratic_desc
				}
			}
			if = {
				limit = {
					NOT = {
						scope:character = {
							any_councillor = {
								percent = 1
								opinion = {
									target = prev
									value >= 0
								}
							}
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = councillor_with_negative_opinion_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_the_witenagemot }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = {
		value = 200
		if = {
			limit = {
				OR = {
					culture_tradition:tradition_things = { is_in_list = traits }
					culture_tradition:tradition_fp3_jirga = { is_in_list = traits }
				}
			}
			multiply = 0
		}
	}
}

tradition_things = {
	category = regional

	layers = {
		0 = learning
		1 = western
		4 = council.dds
	}

	is_shown = {
		has_cultural_pillar = heritage_north_germanic
	}
	can_pick = {
		has_cultural_pillar = heritage_north_germanic
	}

	parameters = {
		scandinavian_elective_enabled = yes
		trait_county_opinion_modifiers = yes
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_bureaucratic = { is_in_list = traits }
						culture_pillar:ethos_bellicose = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_bellicose_or_bureaucratic_desc
				}
			}
			if = {
				limit = {
					NOT = {
						scope:character = {
							any_sub_realm_county = {
								county_opinion < 0
							}
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = counties_with_low_county_opinion_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_things }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = {
		value = 200
		if = {
			limit = {
				OR = {
					culture_tradition:tradition_the_witenagemot = { is_in_list = traits }
					culture_tradition:tradition_fp3_jirga = { is_in_list = traits }
				}
			}
			multiply = 0
		}
	}
}

tradition_caravaneers = {
	category = regional

	layers = {
		0 = diplo
		1 = mena
		4 = camel.dds
	}

	is_shown = {
		always = no
	}

	parameters = {
		wanderers_gain_extra_economic_skills = yes
		more_likely_to_leave_court = yes
		second_caravanserai = yes
		unlock_voluntary_laampdom = yes
	}

	character_modifier = {
		movement_speed = 0.05
		diplomatic_range_mult = 0.2
		character_travel_safety_mult = 0.2
		character_travel_speed_mult = 0.2
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOT = {
						culture_pillar:ethos_egalitarian = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_egalitarian_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_caravaneers }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = { value = 600 }
}

tradition_horse_lords = {
	category = regional

	layers = {
		0 = martial
		1 = mena
		4 = horses.dds
	}

	is_shown = {
		OR = {
			has_cultural_pillar = heritage_mongolic
			has_cultural_pillar = heritage_turkic
		}
		NOT = {
			has_dlc_feature = khans_of_the_steppe
		}
	}

	can_pick = {
		custom_description = {
			text = culture_in_steppe_desc
			any_culture_county = {
				percent >= 0.4
				any_county_province = {
					geographical_region = world_steppe
				}
			}
		}
	}

	parameters = {
		unlock_maa_horse_archers = yes
		can_recruit_open_specialist = yes
		unlock_horse_pastures_building = yes
		steppe_hunt_success_chance = yes
		unlock_voluntary_laampdom = yes
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.1
		light_cavalry_screen_mult = 0.1
		supply_duration = 1
		movement_speed = 0.1
		character_travel_speed_mult = 0.2
		character_travel_safety_mult = 0.2
		movement_speed_land_raiding = 0.3
		hostile_county_attrition_raiding = -0.25
		provisions_use_mult = -0.25
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_bellicose = { is_in_list = traits }
						culture_pillar:ethos_communal = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_bellicose_or_communal_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_horse_lords }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
			#if = {
			#	limit = {
			#		NOR = {
			#			has_cultural_pillar = heritage_turkic
			#			has_cultural_pillar = heritage_mongolic
			#		}
			#	}
			#	add = {
			#		value = tradition_unfulfilled_criteria_penalty
			#		desc = steppe_heritage_reduction_desc
			#	}
			#}
		}
	}

	ai_will_do = {
		value = 400
	}
}

tradition_saharan_nomads = {
	category = regional

	layers = {
		0 = learning
		1 = mena
		4 = desert.dds
	}

	is_shown = {
		any_culture_county = {
			title_province = {
				geographical_region = custom_sahara_proper
			}
		}
	}
	can_pick = {
		any_culture_county = {
			title_province = {
				geographical_region = custom_sahara_proper
			}
		}
	}

	parameters = {
		desert_hunt_success_chance = yes
		resistant_to_desert_privation = yes
	}
	character_modifier = {
		light_cavalry_maintenance_mult = -0.25
		light_cavalry_recruitment_cost_mult = -0.25
		oasis_development_growth_factor = 0.1
		movement_speed = 0.1
		character_travel_speed = 10
		desert_travel_danger = desert_high_danger_reduction
		drylands_travel_danger = drylands_high_danger_reduction
		desert_mountains_travel_danger = desert_mountains_high_danger_reduction
		movement_speed_land_raiding = 0.2
		hostile_county_attrition_raiding = -0.3

		# Nullify the maluses from world_africa_sahara_provisions_usage_multiplier_modifier.
		desert_provisions_use_mult = -0.66
		desert_mountains_provisions_use_mult = -0.66
		desert_supply_limit_mult = 0.5
		desert_mountains_supply_limit_mult = 0.5
		desert_fertility_growth_mult = medium_culture_county_fertility_value_mult
		oasis_fertility_growth_mult = high_culture_county_fertility_value_mult
	}
	province_modifier = {
		oasis_construction_gold_cost = -0.15
		desert_construction_gold_cost = -0.1
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_spiritual = { is_in_list = traits }
						culture_pillar:ethos_stoic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_stoic_or_spiritual_desc
				}
			}
			if = {
				limit = {
					NOT = {
						any_culture_county = {
							percent >= 0.3
							any_county_province = {
								geographical_region = custom_sahara_proper
							}
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = sahara_percentage_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_saharan_nomads }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = { value = 400 }
}

tradition_visigothic_codes = {
	category = regional

	layers = {
		0 = intrigue
		1 = mediterranean
		4 = crown.dds
	}

	is_shown = {
		always = no
#		OR = {
#			this = culture:visigothic
#			this = culture:basque
#			any_parent_culture_or_above = {
#				OR = {
#					this = culture:visigothic
#					this = culture:basque
#				}
#			}
#		}
	}
	can_pick = {
#		OR = {
#			this = culture:visigothic
#			this = culture:basque
#			any_parent_culture_or_above = {
#				OR = {
#					this = culture:visigothic
#					this = culture:basque
#				}
#			}
#		}
#		scope:character = {
#			has_religion = religion:christianity_religion #The Visigothic code is strongly associated with Christian canon law.
#		}
	}

	parameters = {
		can_enact_high_partition_succession_law = yes
		gender_equal_inheritance = yes
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOT = {
						culture_pillar:ethos_egalitarian = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_egalitarian_desc
				}
			}
			if = {
				limit = {
					trigger_if = {
						limit = {
							scope:character = {
								is_ai = no
							}
						}
						NAND = {
							any_ruler = {
								count >= 3
								culture = prev
								primary_title.tier >= tier_county
								is_male = yes
							}
							any_ruler = {
								count >= 3
								culture = prev
								primary_title.tier >= tier_county
								is_female = yes
							}
						}
					}
					trigger_else = {
						always = yes
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = three_gender_rulers_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_visigothic_codes }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = { value = 200 }
}

tradition_himalayan_settlers = {
	category = regional

	layers = {
		0 = learning
		1 = indian
		4 = mountain.dds
	}

	is_shown = { #Replaces Mountain Homes
		OR = {
			has_cultural_pillar = heritage_tibetan
			has_cultural_pillar = heritage_qiangic
			any_culture_county = {
				title_province = {
					geographical_region = world_himalaya
				}
			}
		}
	}
	can_pick = {
		OR = {
			has_cultural_pillar = heritage_tibetan
			has_cultural_pillar = heritage_qiangic
			any_culture_county = {
				title_province = {
					geographical_region = world_himalaya
				}
			}
		}
	}

	parameters = {
		unlock_maa_mountaineer = yes
		rough_terrain_expert_trait_more_common = yes
		mountain_trait_bonuses = yes
		can_recruit_mountain_specialist = yes
		resistant_to_mountain_privation = yes
	}

	character_modifier = {
		mountains_development_growth_factor = 0.2
		mountains_travel_danger = mountains_high_danger_reduction
		movement_speed_land_raiding = 0.15
		hostile_county_attrition_raiding = -0.2
	}
	province_modifier = {
		mountains_construction_gold_cost = -0.1
		mountains_holding_construction_gold_cost = -0.1
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_spiritual = { is_in_list = traits }
						culture_pillar:ethos_communal = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_communal_or_spiritual_desc
				}
			}
			if = {
				limit = {
					NOT = {
						any_culture_county = {
							percent >= 0.3
							title_province = {
								geographical_region = world_himalaya
							}
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = culture_in_himalaya_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_himalayan_settlers }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = {
		value = 400
		if = {
			limit = {
				NOT = {
					scope:character = {
						any_sub_realm_county = {
							percent >= 0.4
							title_province = {
								geographical_region = world_himalaya
							}
						}
					}
				}
			}
			multiply = 0
		}
	}
}

tradition_desert_nomads = {
	category = regional

	layers = {
		0 = martial
		1 = mena
		4 = camel.dds
	}

	is_shown = {
		OR = {
			this = culture:bedouin
			any_parent_culture_or_above = {
				this = culture:bedouin
			}
			any_parent_culture = {
				has_cultural_tradition = tradition_desert_nomads
			}
		}
	}
	can_pick = {
		custom_tooltip = {
			text = culture_in_camel_region_desc
			any_culture_county = {
				any_county_province = {
					geographical_region = world_innovation_camels
				}
			}
		}
	}

	parameters = {
		desert_warrior_trait_is_better = yes
		desert_hunt_success_chance = yes
		resistant_to_desert_privation = yes
	}
	character_modifier = {
		camel_cavalry_maintenance_mult = -0.2
		camel_cavalry_recruitment_cost_mult = -0.2
		character_travel_speed = 10
		desert_travel_danger = desert_high_danger_reduction
		drylands_travel_danger = drylands_high_danger_reduction
		desert_mountains_travel_danger = desert_mountains_high_danger_reduction
		movement_speed_land_raiding = 0.2
		hostile_county_attrition_raiding = -0.3
	}
	province_modifier = {
		desert_tax_mult = 0.1
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_spiritual = { is_in_list = traits }
						culture_pillar:ethos_stoic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_stoic_or_spiritual_desc
				}
			}
			if = {
				limit = {
					NOT = {
						any_culture_county = {
							percent >= camel_percentage_multiplier_value
							any_county_province = {
								geographical_region = world_innovation_camels
							}
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = culture_in_camel_region_percentage_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_desert_nomads }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = {
		value = 400
		if = {
			limit = {
				NOT = {
					scope:character = {
						any_sub_realm_county = {
							percent >= 0.5
							any_county_province = {
								geographical_region = world_innovation_camels
							}
						}
					}
				}
			}
			multiply = 0
		}
	}
}

tradition_mountaineer_ruralism = {
	category = regional

	layers = {
		0 = martial
		1 = western
		4 = mountain.dds
	}

	is_shown = {
		has_cultural_pillar = heritage_west_slavic
		NOR = {
			has_cultural_tradition = tradition_himalayan_settlers
			has_cultural_tradition = tradition_mountain_homes
			any_culture_county = {
				title_province = {
					geographical_region = world_himalaya
				}
			}
		}
	}

	can_pick = {
		has_cultural_pillar = heritage_west_slavic
		NOT = {
			has_cultural_tradition = tradition_mountain_homes
		}
		custom_description = {
			text = culture_in_mountains_desc
			any_culture_county = {
				county_has_province_with_terrain = {
					terrain = mountains
					terrain = desert_mountains
				}
			}
		}
	}

	parameters = {
		unlock_maa_zbrojnosh = yes
		quarries_building_bonuses = yes
		hill_farms_building_bonuses = yes
		rough_terrain_expert_trait_more_common = yes
		mountain_trait_bonuses = yes
		can_recruit_mountain_specialist = yes
	}

	character_modifier = {
		mountains_travel_danger = mountains_high_danger_reduction
		hills_travel_danger = hills_high_danger_reduction
	}

	county_modifier = {
		hills_development_growth_factor = 0.1
		mountains_development_growth_factor = 0.1
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOT = {
						culture_pillar:ethos_stoic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_stoic_desc
				}
			}
			if = {
				limit = {
					NOT = {
						any_culture_county = {
							percent >= 0.3
							county_has_province_with_terrain = {
								terrain = mountains
							}
						}
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = mountain_true_percentage_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_mountaineer_ruralism }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = {
		value = 400
		if = {
			limit = {
				NOT = {
					scope:character = {
						any_sub_realm_county = {
							culture = scope:character.culture
							county_has_province_with_terrain = {
								terrain = mountains
								terrain = hills
							}
						}
					}
				}
			}
			multiply = 0
		}
		else_if = {
			limit = {
				any_culture_county = {
					percent >= 0.6
					county_has_province_with_terrain = {
						terrain = mountains
						terrain = hills
					}
				}
			}
			multiply = 8
		}
	}
}

tradition_steppe_tolerance = {
	category = regional

	layers = {
		0 = intrigue
		1 = mena
		4 = greeting.dds
	}

	is_shown = {
		NOR = {
			culture_tradition:tradition_african_tolerance = { is_in_list = traits }
			culture_tradition:tradition_religion_blending = { is_in_list = traits }
		}
		OR = {
			has_cultural_pillar = heritage_mongolic
			has_cultural_pillar = heritage_turkic
		}
	}
	can_pick = {
		custom_tooltip = {
			text = culture_in_steppe_desc
			any_culture_county = {
				percent >= 0.4
				any_county_province = {
					geographical_region = world_steppe
				}
			}
		}
	}

	parameters = { #easily convert and don't force conversion
		more_easily_converted = yes
		less_likely_to_force_conversion = yes
	}

	character_modifier = { # easier to self-convert and create or reform faith
		faith_creation_piety_cost_mult = -0.2
		faith_conversion_piety_cost_mult = -0.2
		different_faith_opinion = 10
		different_faith_county_opinion_mult = -0.25 # reduced penalty for different faiths (note this appears confusing in the UI right now)
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_bellicose = { is_in_list = traits }
						culture_pillar:ethos_egalitarian = { is_in_list = traits }
						culture_pillar:ethos_communal = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_bellicose_egalitarian_or_communal_desc
				}
			}
			# No extra cost here, since we have a fairly restrictive can_pick block.

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_steppe_tolerance }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = {
		value = 100
		if = {
			limit = {
				culture_pillar:ethos_spiritual = { is_in_list = traits }
			}
			multiply = 0.25
		}
		else_if = {
			limit = {
				any_culture_county = {
					percent >= 0.6
					county_has_province_with_terrain = {
						terrain = steppe
					}
				}
			}
			multiply = 8
		}
	}
}

tradition_nubian_warrior_queens = {
	category = regional

	layers = {
		0 = intrigue
		1 = mediterranean
		4 = crown.dds
	}

	is_shown = {
		NOT = { has_game_rule = inversed_gender_equality }
		always = no
#		any_parent_culture_or_above = {
#			OR = {
#				this = culture:nubian
#				this = culture:daju
#			}
#		}
	}
	can_pick = {
#		any_parent_culture_or_above = {
#			OR = {
#				this = culture:nubian
#				this = culture:daju
#			}
#		}
	}

	parameters = {
		gender_equal_inheritance = yes
		female_only_inheritance = yes
		female_preference_inheritance = yes
		prowess_from_martial_education = yes
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOT = {
						culture_pillar:ethos_egalitarian = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_egalitarian_desc
				}
			}
			if = {
				limit = {
					trigger_if = {
						limit = {
							scope:character = {
								is_ai = no
							}
						}
						NAND = {
							any_ruler = {
								count >= 3
								culture = prev
								primary_title.tier > tier_barony
								is_male = yes
							}
							any_ruler = {
								count >= 3
								culture = prev
								primary_title.tier > tier_barony
								is_female = yes
							}
						}
					}
					trigger_else = {
						always = yes
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = three_gender_rulers_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_nubian_warrior_queens }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = { value = 200 }
}

tradition_nubian_warrior_kings = {
	category = regional

	layers = {
		0 = intrigue
		1 = mediterranean
		4 = crown.dds
	}

	is_shown = {
		has_game_rule = inversed_gender_equality
		any_parent_culture_or_above = {
			OR = {
				this = culture:nubian
				this = culture:daju
			}
		}
	}
	can_pick = {
		any_parent_culture_or_above = {
			OR = {
				this = culture:nubian
				this = culture:daju
			}
		}
	}

	parameters = {
		gender_equal_inheritance = yes
		male_only_inheritance = yes
		male_preference_inheritance = yes
		prowess_from_martial_education = yes
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOT = {
						culture_pillar:ethos_egalitarian = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_egalitarian_desc
				}
			}
			if = {
				limit = {
					trigger_if = {
						limit = {
							scope:character = {
								is_ai = no
							}
						}
						NAND = {
							any_ruler = {
								count >= 3
								culture = prev
								primary_title.tier > tier_barony
								is_male = yes
							}
							any_ruler = {
								count >= 3
								culture = prev
								primary_title.tier > tier_barony
								is_female = yes
							}
						}
					}
					trigger_else = {
						always = yes
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = three_gender_rulers_desc
				}
			}

			if = {
				limit = {
					culture_tradition_reduction_trigger = { TRADITION = tradition_nubian_warrior_kings }
				}
				multiply = {
					value = 0.5
					desc = inspired_by_culture_desc
				}
			}

			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = { value = 200 }
}
