﻿
# Story for the rise of the Almohads
# by Petter Vilberg

story_almohad_invasion = {

	on_setup = {
		set_global_variable = {
			name = spawned_almohads
			value = yes
		}
	}

	on_end = {
		debug_log = "Almohad story ended on:"
		debug_log_date = yes
	}

	on_owner_death = {
		if = {
			limit = { NOT = { exists = var:had_ibn_tumart_succession } }
			set_variable = {
				name = had_ibn_tumart_succession
				value = yes
			}
			if = {
				limit = { exists = var:ibn_tumart_triggered_death }
				if = {
					limit = {
						var:al_mumin = {
							is_alive = yes
							faith = faith:masmudi
						}
					}
					if = {
						limit = { var:al_mumin = { is_imprisoned = yes } }
						var:al_mumin = { release_from_prison = yes }
					}
					if = {
						limit = {
							NOT = { var:ibn_tumart.primary_heir = var:al_mumin }
						}
						create_title_and_vassal_change = {
							type = granted
							save_scope_as = change
							add_claim_on_loss = no
						}
						var:ibn_tumart = {
							save_scope_as = ibn_tumart
							every_held_title = {
								limit = { is_capital_barony = no }
								change_title_holder = {
									holder = scope:story.var:al_mumin
									change = scope:change
								}
							}
						}
						resolve_title_and_vassal_change = scope:change

						make_story_owner = var:al_mumin

						var:almohad_county = {
							save_scope_as = almohad_county
						}

						story_owner = {
							if = { # Make sure they get back to warfare
								limit = { is_at_war = no }
								almohads_find_target_titles_effect = yes
								almohads_declare_war_for_target_title_effect = yes
							}
							spawn_second_almohad_troops_effect = yes

							save_scope_as = al_mumin

							every_war_enemy = {
								trigger_event = almohad.1003
							}
						}
					}
				}
			}
		}
		else = {
			end_story = yes
		}
	}



	#Kill ibn Tumert if he suffers a defeat
	effect_group = {
		days = { 20 80 }

		trigger = {
			story_owner = var:ibn_tumart
			story_owner = { is_alive = yes }
			exists = global_var:almohads_were_defeated
		}

		triggered_effect = {
			trigger = {
				always = yes
			}
			effect = {
				debug_log = "Trying to kill Ibn Tumert!"
				set_variable = {
					name = ibn_tumart_triggered_death
					value = yes
				}
				story_owner = {
					death = natural
				}
			}
		}
	}

	#Rebuild Marrakesh
	effect_group = {
		days = 180

		trigger = {
			NOT = { exists = var:fired_marrakesh_event }
			story_owner = {
				any_sub_realm_county = {
					this = title:c_marrakesh
					OR = {
						holder = scope:story.story_owner
						holder = { is_ai = no }
					}
				}
			}
		}

		triggered_effect = {
			trigger = {
				always = yes
			}
			effect = {
				set_variable = {
					name = fired_marrakesh_event
					value = yes
				}
				story_owner = {
					trigger_event = almohad.1004
				}
			}
		}
	}

	#Maintenance group
	effect_group = {
		days = 1
		trigger = {
			story_owner = { is_landed = no }
		}
		triggered_effect = {
			trigger = { always = yes }
			effect = {
				#You became a landless adventurer/administrative! Ending story prematurely.
				story_owner = { save_scope_as = story_owner }
				debug_log = "Almohads invalidated"
				debug_log_scopes = yes
				end_story = yes
			}
		}
	}
}
