﻿namespace = debug_portraits

debug_portraits.1 = {
	scope = none
	hidden = yes

	immediate = {
		character:animation_test_female = { make_unprunable = yes }
		character:animation_test_male = { make_unprunable = yes }
		character:animation_test_dwarf_female = { make_unprunable = yes }
		character:animation_test_dwarf_male = { make_unprunable = yes }
		character:animation_test_fat_dwarf_female = { make_unprunable = yes }
		character:animation_test_fat_dwarf_male = { make_unprunable = yes }
		character:animation_test_female_pregnant = { make_unprunable = yes }
		character:animation_test_hunchbacked_female = { make_unprunable = yes }
		character:animation_test_hunchbacked_male = { make_unprunable = yes }
		character:animation_test_female_child = { make_unprunable = yes }
		character:animation_test_male_child = { make_unprunable = yes }
		character:animation_test_muscular_female = { make_unprunable = yes }
		character:animation_test_muscular_male = { make_unprunable = yes }
	}
}

debug_portraits.2 = { # Max Portraits in Event Window
	type = character_event
	title = LOREM_IPSUM_TITLE
	desc = LOREM_IPSUM_DESCRIPTION
	theme = lighting_test
	orphan = yes

	left_portrait = {
		character = scope:portrait_1
		animation = wedding_priest
	}
	
	right_portrait = {
		character = scope:portrait_2
		animation = wedding_priest
	}
	
	center_portrait = {
		character = scope:portrait_3
		animation = wedding_priest
	}
	
	
	lower_right_portrait = scope:portrait_4
	lower_center_portrait = scope:portrait_5
	lower_left_portrait = scope:portrait_6

	immediate = {
		random_ruler = {
			save_scope_as = portrait_1
		}
		random_ruler = {
			save_scope_as = portrait_2
		}
		random_ruler = {
			save_scope_as = portrait_3
		}
		random_ruler = {
			save_scope_as = portrait_4
		}
		random_ruler = {
			save_scope_as = portrait_5
		}
		random_ruler = {
			save_scope_as = portrait_6
		}
	}

	option = {
		name = LOREM_IPSUM_TITLE
	}
}


debug_portraits.3 = {
	type = activity_event
	title = LOREM_IPSUM_TITLE
	desc = LOREM_IPSUM_DESCRIPTION
	theme = lighting_test
	orphan = yes 

	override_background = {
		# change me to change the event background (00_event_backgrounds.txt)
		reference = activity_feast
	}

	left_portrait = {
		character = root
		animation = personality_honorable
	}
	center_portrait = {
		character = scope:activity_guest1
		animation = personality_rational
	}
	right_portrait = {
		character = scope:activity_guest2
		animation = personality_irrational
	}

	immediate = {
		involved_activity = {
			random_attending_character = {
				save_scope_as = activity_guest1
			}
			random_attending_character = {
				save_scope_as = activity_guest2
			}
		}
	}

	option = {
		name = LOREM_IPSUM_TITLE
	}
}