﻿
invite_agent_to_scheme_interaction = {
	special_interaction = invite_to_scheme_interaction
	hidden = yes

	# Delaying the response makes it possible to invite multiple agents to the same slot.
	ai_instant_response = yes

	on_accept = {
		scope:recipient = {
			if = {
				limit = {
					OR = {
						always = scope:mandala_trickster
						always = scope:gift
						always = scope:gift_significant
						always = scope:offer_hook
						always = scope:offer_hook_strong
						always = scope:hook
						always = scope:opportunities_t1
						always = scope:opportunities_t2
						always = scope:prestige
						always = scope:influence
						always = scope:council_rights
						always = scope:de_jure_title
						always = scope:claimed_title
						always = scope:piety
						always = scope:herd
						var:devotee_agent_var ?= scope:actor
					}
				}
				force_add_to_agent_slot = {
					agent_slot = scope:agent_slot
					years = 5
				}	
			}
			else = { add_to_agent_slot = scope:agent_slot }
		}
		scope:actor = {
			# No bribe.
			## We hack this in to stop the window jumping around as you add or remove bribes.
			if = {
				limit = {
					NOR = {
						always = scope:mandala_trickster
						always = scope:gift
						always = scope:gift_significant
						always = scope:offer_hook
						always = scope:offer_hook_strong
						always = scope:hook
						always = scope:opportunities_t1
						always = scope:opportunities_t2
						always = scope:prestige
						always = scope:influence
						always = scope:council_rights
						always = scope:de_jure_title
						always = scope:claimed_title
						always = scope:piety
						always = scope:herd
					}
				}
				custom_tooltip = offer_bribes.tt.window_jump_fix
			}
			# Mandala Trickster
			if = {
				limit = { always = scope:mandala_trickster }
				add_piety = {
					value = trickster_mandala_force_agent_bribe_value
					multiply = -1
				}
			}
			# Bribe
			if = {
				limit = { always = scope:gift }
				pay_short_term_gold = {
					gold = bribe_value
					target = scope:recipient
				}
				stress_impact = { greedy = minor_stress_impact_gain }
			}
			# Big Bribe
			if = {
				limit = { always = scope:gift_significant }
				pay_short_term_gold = {
					gold = greater_bribe_value
					target = scope:recipient
				}
				stress_impact = { greedy = medium_stress_impact_gain }
			}
			# Offer Hook
			if = {
				limit = { always = scope:offer_hook }
				stress_impact = {
					base = minor_stress_impact_gain
					paranoid = major_stress_impact_gain
				}
				scope:recipient = {
					add_hook = {
						type = favor_hook
						target = scope:actor
					}
				}
			}
			# Offer Strong Hook
			if = {
				limit = { always = scope:offer_hook_strong }
				stress_impact = { base = major_stress_impact_gain }
				scope:recipient = {
					add_hook = {
						type = strong_favor_hook
						target = scope:actor
					}
				}
			}
			# Use Hook
			if = {
				limit = { always = scope:hook }
				use_hook = scope:recipient
			}
			# Burn Opportunities
			if = {
				limit = { always = scope:opportunities_t1 }
				custom_tooltip = {
					text = spend_agent_charges.tt.t1
					scope:scheme = {
						change_opportunities = {
							value = invite_agent_opportunities_t1_value
							multiply = -1
						}
					}
				}
			}
			# Burn More Opportunities
			if = {
				limit = { always = scope:opportunities_t2 }
				custom_tooltip = {
					text = spend_agent_charges.tt.t2
					scope:scheme = {
						change_opportunities = {
							value = invite_agent_opportunities_t2_value
							multiply = -1
						}
					}
				}
			}
			# Prestige
			if = {
				limit = { always = scope:prestige }
				add_prestige = {
					value = prestige_bribe_value
					multiply = -1
				}
				scope:recipient = { add_prestige = prestige_bribe_value }
			}
			# Influence
			if = {
				limit = { always = scope:influence }
				change_influence = {
					value = influence_bribe_value
					multiply = -1
				}
				scope:recipient = { change_influence = influence_bribe_value }
			}
			# Council Rights
			if = {
				limit = { always = scope:council_rights }
				scope:recipient = {
					vassal_contract_set_obligation_level = {
						type = council_rights
						level = 1
					}
					set_subject_contract_modification_blocked = yes
				}
			}
			create_title_and_vassal_change = {
				type = granted
				save_scope_as = change
			}
			# De Jure County
			if = {
				limit = { always = scope:de_jure_title }
				random_held_title = {
					limit = {
						actor_has_valid_de_jure_enticement_county_trigger = yes
						any_this_title_or_de_jure_above = {
							holder ?= { this = scope:recipient }
						}
					}
					change_title_holder = {
						holder = scope:recipient
						change = scope:change
					}
				}
			}
			# Claimed County
			if = {
				limit = { always = scope:claimed_title }
				random_held_title = {
					limit = {
						actor_has_valid_claimed_enticement_county_trigger = yes
						scope:recipient = { has_claim_on = prev }
					}
					change_title_holder = {
						holder = scope:recipient
						change = scope:change
					}
				}
			}
			resolve_title_and_vassal_change = scope:change
			# Piety
			if = {
				limit = { always = scope:piety }
				scope:actor = {
					add_piety = {
						value = piety_bribe_value
						multiply = -1
					}
				}
				scope:recipient = { add_piety = piety_bribe_value }
			}
			# Herd
			if = {
				limit = { always = scope:herd }
				if = {
					limit = {
						scope:recipient.domicile ?= {
							herd > 0
						}
					}
					scope:actor = {
						pay_herd = {
							target = scope:recipient
							value = domicile.herd_bribe_value
						}
					}
				}
				else = {
					scope:actor = { custom_tooltip = scheme_change_herd_value }
					hidden_effect = {
						scope:actor.domicile = {
							change_herd = {
								value = herd_bribe_value
								multiply = -1
							}
						}
						scope:recipient = {
							add_gold = {
								value = domicile.herd_bribe_value
								multiply = 0.1
							}
						}
					}
				}
			}
		}
		# Stress.
		## For scope: recipient.
		scope:recipient = {
			if = {
				limit = {
					scope:scheme = { is_scheme_category = contract }
				}
				# Honourable characters don't like being forced into criminal schemes.
				if = {
					limit = {
						OR = {
							has_trait = just
							has_trait = compassionate
						}
						scope:scheme.task_contract ?= { is_criminal = yes }
					}
					add_opinion = {
						target = scope:actor
						modifier = forced_me_to_help_crimes_opinion
						opinion = -20
					}
					stress_impact = {
						just = minor_stress_impact_gain
						compassionate = miniscule_stress_impact_gain
					}
				}
				# Lazy characters don't like being made to work at all.
				else_if = {
					limit = { has_trait = lazy }
					add_opinion = {
						target = scope:actor
						modifier = forced_me_to_work_opinion
						opinion = -10
					}
					stress_impact = { lazy = miniscule_stress_impact_gain }
				}
			}
		}
	}

	ai_accept = {
		base = 0
		scheme_modifier = {
			object = scope:scheme
			target = scope:recipient			
		}
		# You should not add modifiers here! If you want to add modifiers, they should be added to either:
		## - ai_agent_join_chance_hostile_general_suite_modifier
		## - ai_agent_join_chance_personal_general_suite_modifier
	}

	auto_accept = {
		trigger_if = {
			limit = {
				scope:recipient.var:devotee_agent_var ?= scope:actor # They are a devotee of yours
			}
			custom_tooltip = devotee_agent_desc
		}
		trigger_else_if = {
			limit = { scope:mandala_trickster = yes }
			custom_tooltip = {
				text = SCHEME_AGENT_MANDALA_TRICKSTER
				always = yes
			}
		}
		trigger_else_if = {
			limit = {
				scope:hook = yes
				scope:actor = { has_strong_hook = scope:recipient }
			}
			custom_description = {
				text = "spending_hook"
				subject = scope:actor
				object = scope:recipient
				always = yes
			}
		}
		trigger_else_if = {
			limit = {
				scope:scheme = { is_scheme_category = contract }
			}
			# Should be synced with the modifiers in ai_agent_join_chance_laamp_contract_modifier, else agents'll leave the scheme immediately after joining.
			scope:recipient = {
				is_courtier_of = scope:actor
				NOR = {
					has_relation_rival = scope:actor
					custom_tooltip = {
						text = invite_agent_to_scheme_interaction.tt.no_stooges
						AND = {
							scope:actor = { has_court_position = stooge_camp_officer }
							is_court_position_employer = {
								court_position = stooge_camp_officer
								who = scope:actor
							}
						}
					}
				}
			}
		}
		trigger_else = { always = no }
	}
	
	options_heading = invite_agent_to_scheme_interaction.t.options_header
	# Everyone
	## Spend opportunities.
	### x1.
	send_option = {
		flag = opportunities_t1
		is_shown = {
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			custom_tooltip = {
				text = offer_opportunities.tt.need_an_opportunity.t1
				scope:scheme = { scheme_agent_charges >= invite_agent_opportunities_t1_value }
			}
			custom_tooltip = {
				text = offer_opportunities.tt.cannot_offer_multiple_sets
				scope:opportunities_t2 = no
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_OPPORTUNITIES_T1
	}
	### x3.
	send_option = {
		flag = opportunities_t2
		is_shown = {
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			custom_tooltip = {
				text = offer_opportunities.tt.need_an_opportunity.t2
				scope:scheme = { scheme_agent_charges >= invite_agent_opportunities_t2_value }
			}
			custom_tooltip = {
				text = offer_opportunities.tt.cannot_offer_multiple_sets
				scope:opportunities_t1 = no
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_OPPORTUNITIES_T2
	}
	## Mandala Trickery Aspect
	send_option = {
		flag = mandala_trickster
		is_shown = {
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
			scope:actor = { 
				government_has_flag = government_is_mandala
				house = { has_house_head_parameter = unlock_force_agent_using_piety }
				is_house_head = yes
			}
		}
		is_valid = {
			scope:actor.piety >= trickster_mandala_force_agent_bribe_value
			custom_tooltip = {
				text = offer_gold.tt.cannot_offer_both_bribes
				scope:piety = no
			}
			custom_tooltip = {
				text = not_two_overrides
				trigger_if = {
					limit = { scope:hook = yes }
					NOT = { 
						scope:actor = { has_strong_hook = scope:recipient }
					}
				}
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_MANDALA_TRICKSTER
		current_description = {
			# Triggered desc so that we don't get a weird double tooltip.
			triggered_desc = {
				trigger = { scope:actor.piety >= trickster_mandala_force_agent_bribe_value }
				desc = SCHEME_AGENT_MANDALA_TRICKSTER_VALID
			}
		}
	}
	## Gold
	send_option = {
		flag = gift
		is_shown = {
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			scope:actor.gold >= bribe_value
			custom_tooltip = {
				text = offer_gold.tt.cannot_offer_both_bribes
				scope:gift_significant = no
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_GOLD
		current_description = {
			# Triggered desc so that we don't get a weird double tooltip.
			triggered_desc = {
				trigger = { scope:actor.gold >= bribe_value }
				desc = SCHEME_AGENT_GOLD_VALID
			}
		}
	}
	## Even more gold
	send_option = {
		flag = gift_significant
		is_shown = {
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			scope:actor.gold >= greater_bribe_value
			custom_tooltip = {
				text = offer_gold.tt.cannot_offer_both_bribes
				scope:gift = no
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_GOLD_SIGNIFICANT
		current_description = {
			# Triggered desc so that we don't get a weird double tooltip.
			triggered_desc = {
				trigger = { scope:actor.gold >= greater_bribe_value }
				desc = SCHEME_AGENT_GOLD_SIGNIFICANT_VALID
			}
		}
	}
	## Offer a hook
	send_option = {
		flag = offer_hook
		is_shown = {
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			custom_tooltip = {
				text = offer_hook.tt.cannot_offer_both_hooks
				scope:offer_hook_strong = no
			}
			NOT = {
				scope:recipient = { has_hook = scope:actor }
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_HOOK
	}
	## Offer a strong hook
	send_option = {
		flag = offer_hook_strong
		is_shown = {
			scope:actor = { has_trait_with_flag = can_offer_strong_hook_to_agents }
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			custom_tooltip = {
				text = offer_hook.tt.cannot_offer_both_hooks
				scope:offer_hook = no
			}
			NOT = {
				scope:recipient = { has_strong_hook = scope:actor }
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_HOOK_STRONG
	}
	## Use hook.
	### Weak hook bonus is added through the scheme's agent join chance.
	### Strong hook is in the auto_accept block.
	send_option = {
		flag = hook
		is_valid = {
			scope:actor = { has_usable_hook = scope:recipient }
			custom_tooltip = {
				text = not_two_overrides
				trigger_if = {
					limit = {
						scope:actor = { has_strong_hook = scope:recipient }
					}
					scope:mandala_trickster = no
				}	
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_HOOK_EXPLICIT
	}
	# Rulers
	## Prestige
	send_option = {
		flag = prestige
		is_shown = {
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			scope:actor.prestige >= prestige_bribe_value
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_PRESTIGE
		current_description = {
			# Triggered desc so that we don't get a weird double tooltip.
			triggered_desc = {
				trigger = { scope:actor.prestige >= prestige_bribe_value }
				desc = SCHEME_AGENT_PRESTIGE_VALID
			}
		}
	}
	## Influence
	send_option = {
		flag = influence
		is_shown = {
			scope:actor.top_liege ?= scope:recipient.top_liege
			scope:actor = { government_allows = administrative }
			scope:recipient = {
				OR = {
					government_allows = administrative
					host = { government_allows = administrative }
					AND = {
						highest_held_title_tier = tier_barony
						liege = { government_allows = administrative }
					}
				}
			}
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			scope:actor.influence >= influence_bribe_value
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_INFLUENCE
		current_description = {
			# Triggered desc so that we don't get a weird double tooltip.
			triggered_desc = {
				trigger = { scope:actor.influence >= influence_bribe_value }
				desc = SCHEME_AGENT_INFLUENCE_VALID
			}
		}
	}
	## Council Rights
	send_option = {
		flag = council_rights
		is_shown = {
			would_actor_consider_dramatic_enticement_trigger = yes
			scope:recipient.liege ?= scope:actor
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			scope:recipient = { vassal_contract_has_modifiable_obligations = yes }
			NOT = {
				scope:recipient = { has_trait = lazy }
			}
			custom_tooltip = {
				text = council_rights.tt.already_has_council_rights
				scope:recipient = {
					NOR = {
						vassal_contract_has_flag = can_demand_council_seat
						vassal_contract_has_flag = can_demand_kurultai_seat
					}
				}
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_COUNCIL_RIGHTS
	}
	## De jure county of theirs you hold.
	send_option = {
		flag = de_jure_title
		is_shown = {
			would_actor_consider_dramatic_enticement_trigger = yes
			scope:recipient = {
				is_landed = yes
				any_liege_or_above = { this = scope:actor }
			}
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			custom_tooltip = {
				text = de_jure_title.tt.no_suitable_county
				scope:actor = {
					any_held_title = {
						actor_has_valid_de_jure_enticement_county_trigger = yes
						any_this_title_or_de_jure_above = {
							holder ?= { this = scope:recipient }
						}
					}
				}
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_DE_JURE_TITLE
	}
	# Landless Chars
	## County they hold a claim to that you hold.
	send_option = {
		flag = claimed_title
		is_shown = {
			would_actor_consider_dramatic_enticement_trigger = yes
			trigger_if = {
				limit = {
					exists = scope:scheme.scheme_target_character
				}
				scope:recipient = {
					is_ruler = no
					# And you don't want them _because_ they're in your target's court.
					host != scope:scheme.scheme_target_character
				}
			}
			trigger_if = {
				limit = {
					exists = scope:scheme.scheme_target_title
				}
				scope:recipient = {
					is_ruler = no
					# And you don't want them _because_ they're in your target's court.
					host != scope:scheme.scheme_target_title.holder
				}
			}
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			scope:recipient = {
				trigger_if = {
					limit = {
						any_claim = { }
					}
					custom_tooltip = {
						text = claimed_title.tt.no_valid_county
						any_claim = { actor_has_valid_claimed_enticement_county_trigger = yes }
					}
				}
				trigger_else = {
					custom_tooltip = {
						text = claimed_title.tt.no_claims
						always = no
					}
				}
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_CLAIMED_TITLE
	}
	# Nomad Chars
	## Use Herd
	send_option = {
		flag = herd
		is_shown = {
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
			scope:actor = {
				government_has_flag = government_is_nomadic
				is_ai = no
			}
			scope:recipient = {
				government_has_flag = government_is_nomadic
				exists = domicile
			}
		}
		is_valid = {
			scope:actor.domicile.herd >= herd_bribe_value
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_HERD
		current_description = {
			# Triggered desc so that we don't get a weird double tooltip.
			triggered_desc = {
				trigger = { scope:actor.domicile.herd >= herd_bribe_value }
				desc = SCHEME_AGENT_HERD_VALID
			}
		}
	}
	# Cofaithists
	## Piety
	send_option = {
		flag = piety
		is_shown = {
			trigger_if = { #Mandala override
				limit = { 
					scope:actor = { government_has_flag = government_is_mandala }
				}
				scope:actor = {
					house = { has_house_head_parameter = unlock_agent_piety_bribe }
					is_house_head = yes
				}
			}
			trigger_else = { #Everyone else
				## Target amenable to this argument.
				scope:recipient = {
					OR = {
						has_trait = devoted
						has_trait = zealous
						has_council_position = councillor_court_chaplain
						government_has_flag = government_is_theocracy
					}
				}
				## In-group out-group requirements.
				OR = {
					## Either we share a faith.
					scope:actor.faith = scope:recipient.faith
					## Or our faiths *really* get along.
					scope:recipient.faith = {
						faith_hostility_level = {
							target = scope:actor.faith
							value <= faith_fully_accepted_level
						}
					}
				}
			}
			# We don't show bribes for schemes where agents will always auto-accept or else deny.
			NAND = {
				scope:scheme = { is_scheme_category = contract }
				scope:recipient = { is_courtier_of = scope:actor }
			}
		}
		is_valid = {
			scope:actor.piety >= piety_bribe_value
			trigger_if = { #Mandala override
				limit = { 
					scope:actor = { 
						NOT = { government_has_flag = government_is_mandala }
					}
				}
				NOT = {
					scope:recipient = { has_trait = cynical }
				}
			}
			custom_tooltip = {
				text = offer_gold.tt.cannot_offer_both_bribes
				scope:mandala_trickster = no
			}
			would_agent_accept_petty_bribes_against_target_trigger = yes
		}
		localization = SCHEME_AGENT_PIETY
		current_description = {
			# Triggered desc so that we don't get a weird double tooltip.
			triggered_desc = {
				trigger = { scope:actor.piety >= piety_bribe_value }
				desc = SCHEME_AGENT_PIETY_VALID
			}
		}
	}
	send_options_exclusive = no
}
