﻿###################################
# TAI MIGRATION EVENTS
###################################

namespace = tgp_tai_migration_event

# Tai settlers are migrating to your province
tgp_tai_migration_event.1000 = {
	type = character_event
	title = tgp_tai_migration_event.1000.t
	desc = tgp_tai_migration_event.1000.desc
	window = big_event_window
	theme = realm
	right_portrait = {
		character = root
		camera = camera_event_right_crowner_crowning
		animation = personality_rational
	}
	left_portrait = {
		character = scope:migration_leader
		camera = camera_event_group_talking_left_left
		animation = admiration
	}
	cooldown = { years = 10 }

	immediate = {
		random_county_in_region = {
			region = custom_tai_migration_origin
			limit = {
				culture = {
					has_cultural_pillar = heritage_tai
				}
			}
			save_scope_as = migration_origin
			holder = {
				save_scope_as = migration_origin_holder
			}
			culture = {
				save_scope_as = migration_origin_culture
			}
			faith = {
				save_scope_as = migration_origin_faith
			}
		}
		random_realm_county = {
			limit = {
				title_province = {
					geographical_region = custom_tai_migration_target
				}
				culture = {
					NOT = {
						has_cultural_pillar = heritage_tai
					}
				}
			}
			save_scope_as = migration_target
		}
		hidden_effect = {
			create_character = {
				template = settlement_elder_character
				location = root.capital_province
				dynasty = none
				culture = scope:migration_origin_culture
				faith = scope:migration_origin_faith
				gender = male
				after_creation = {
					set_to_lowborn = yes
				}
				save_scope_as = migration_leader
			}
			add_visiting_courtier = scope:migration_leader
		}
	}

	option = { # accept them
		name = tgp_tai_migration_event.1000.a
		scope:migration_target = {
			set_county_culture = culture:tai
			add_county_modifier = {
				modifier = tgp_tai_migration_migration_happened_county_modifier
				years = 20
			}
		}
		culture = {
			change_cultural_acceptance = {
				target = culture:tai
				value = 10
				desc = cultural_acceptance_gain_event
			}
		}
		add_character_modifier = {
			modifier = tgp_tai_migration_migration_happened_character_modifier
			years = 10
		}
		
	}
	option = { # accept only the skilled, not enough to change culture, but development
		trigger = {
			is_ai = no
		}
		name = tgp_tai_migration_event.1000.b
		scope:migration_target = {
			add_county_modifier = {
				modifier = tgp_tai_migration_skilled_development_county_modifier
				years = 10
			}
		}
		add_prestige = medium_prestige_gain
	}
	option = { # shoo them away
		trigger = {
			is_ai = no
		}
		name = tgp_tai_migration_event.1000.c
		add_character_modifier = {
			modifier = tgp_tai_migration_migration_rejected_character_modifier
			years = 10
		}
		custom_tooltip = {
			text = tgp_tai_migration_event_1000.c_shooed_immigrants_tt
			random_list = {
				80 = {
					random_ruler = { # send them to another eligible migration reciever; since this is a non-ai option, it won't happen again twice for the ai, and they'll settle there
					 	limit = {
					 		any_owned_story = {
					 			type = story_tai_migrations
					 		}
					 		is_ai = yes
					 	}
					 	trigger_event = {
					 		id = tgp_tai_migration_event.1000
					 		months = 1
					 	}
					 }
				}
				20 = {}
			}
		}
	}

	after = {
		hidden_effect = {
			if = { # make option a's elder disappear only if he's not recruited with character interaction
				limit = {
					scope:migration_leader = {
						NOT = {
							is_courtier_of = root
						}
					}
				}
				scope:migration_leader = {
					silent_disappearance_effect = yes
				}
			}
		}
	}
}

scripted_effect courtier_replacement_scripted_effect = {
	#Replace current character if any
	if = {
		limit = {
			employs_court_position = $POSITION$
		}
		add_courtier = $CHARACTER$
		every_court_position_holder = {
			type = $POSITION$
			save_temporary_scope_as = current_court_position_holder
			employer = {
				replace_court_position = {
					recipient = $CHARACTER$
					holder = scope:current_court_position_holder
					court_position = $POSITION$
				}
			}
		}
	}
	#Or simply appoint new character
	else = {
		add_courtier = $CHARACTER$
		appoint_court_position = {
			recipient = $CHARACTER$
			court_position = $POSITION$
		}
	}
	custom_tooltip = will_have_excellent_aptitude
}

# Skilled Tai character offers services
tgp_tai_migration_event.2000 = {
	type = character_event
	title = tgp_tai_migration_event.2000.t
	desc = {
		desc = tgp_tai_migration_event.2000.desc
		first_valid = {
			triggered_desc = {
				trigger = {
					scope:migrant_skilled_character = {
						has_character_flag = migrant_wet_nurse
					}
				}
				desc = tgp_tai_migration_event.2000.wet_nurse.desc
			}
			triggered_desc = {
				trigger = {
					scope:migrant_skilled_character = {
						has_character_flag = migrant_champion
					}
				}
				desc = tgp_tai_migration_event.2000.champion.desc
			}
			triggered_desc = {
				trigger = {
					scope:migrant_skilled_character = {
						has_character_flag = migrant_travel_leader
					}
				}
				desc = tgp_tai_migration_event.2000.travel_leader.desc
			}
			triggered_desc = {
				trigger = {
					scope:migrant_skilled_character = {
						has_character_flag = migrant_master_of_hunt
					}
				}
				desc = tgp_tai_migration_event.2000.master_of_hunt.desc
			}
			triggered_desc = {
				trigger = {
					scope:migrant_skilled_character = {
						has_character_flag = migrant_court_physician
					}
				}
				desc = tgp_tai_migration_event.2000.court_physician.desc
			}
			triggered_desc = {
				trigger = {
					scope:migrant_skilled_character = {
						has_character_flag = migrant_antiquarian
					}
				}
				desc = tgp_tai_migration_event.2000.antiquarian.desc
			}
			triggered_desc = {
				trigger = {
					scope:migrant_skilled_character = {
						has_character_flag = migrant_court_tutor
					}
				}
				desc = tgp_tai_migration_event.2000.court_tutor.desc
			}
		}
		desc = tgp_tai_migration_event.2000.end.desc
	}
	theme = realm
	right_portrait = {
		character = root
		camera = camera_event_right_crowner_crowning
		animation = personality_rational
	}
	left_portrait = {
		character = scope:migrant_skilled_character
		camera = camera_event_group_talking_left_left
		animation = admiration
	}
	cooldown = { years = 20 }
	trigger = {
		OR = { # checks if any of the following court posiitons are present at the court
			OR = {
				can_employ_court_position_type = wet_nurse_court_position
				employs_court_position = wet_nurse_court_position
			}
			OR = {
				can_employ_court_position_type = champion_court_position
				employs_court_position = champion_court_position
			}
			OR = {
				can_employ_court_position_type = travel_leader_court_position
				employs_court_position = travel_leader_court_position
			}
			OR = {
				can_employ_court_position_type = master_of_hunt_court_position
				employs_court_position = master_of_hunt_court_position
			}
			OR = {
				can_employ_court_position_type = court_physician_court_position
				employs_court_position = court_physician_court_position
			}
			OR = {
				can_employ_court_position_type = antiquarian_court_position
				employs_court_position = antiquarian_court_position
			}
			OR = {
				can_employ_court_position_type = court_tutor_court_position
				employs_court_position = court_tutor_court_position
			}
		}
	}
	immediate = {
		random_county_in_region = { # locate a Tai county where the character supposedly migrated from
			region = custom_tai_migration_origin
			limit = {
				culture = {
					has_cultural_pillar = heritage_tai
				}
			}
			save_scope_as = migration_origin
			holder = {
				save_scope_as = migration_origin_holder
			}
			culture = {
				save_scope_as = migration_origin_culture
			}
			faith = {
				save_scope_as = migration_origin_faith
			}
		}
		hidden_effect = { # Pick one of six court positions and create a character randomly
			random_list = {
				1 = {
					trigger = { 
						OR = {
							can_employ_court_position_type = wet_nurse_court_position
							employs_court_position = wet_nurse_court_position
						}
					}
					create_character = {
						template = wet_nurse_court_position_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
							add_character_flag = migrant_wet_nurse
						}
						save_scope_as = migrant_skilled_character
					}
					add_visiting_courtier = scope:migrant_skilled_character
				}
				1 = {
					trigger = {
						OR = {
							can_employ_court_position_type = champion_court_position
							employs_court_position = champion_court_position
						}
					}
					create_character = {
						template = champion_court_position_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
							add_character_flag = migrant_champion
						}
						save_scope_as = migrant_skilled_character
					}
					add_visiting_courtier = scope:migrant_skilled_character
				}
				1 = {
					trigger = {
						OR = {
							can_employ_court_position_type = travel_leader_court_position
							employs_court_position = travel_leader_court_position
						}
					}
					create_character = {
						template = travel_leader_court_position_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
							add_character_flag = migrant_travel_leader
						}
						save_scope_as = migrant_skilled_character
					}
					add_visiting_courtier = scope:migrant_skilled_character
				}
				1 = {
					trigger = {
						OR = {
							can_employ_court_position_type = master_of_hunt_court_position
							employs_court_position = master_of_hunt_court_position
						}
					}
					create_character = {
						template = master_of_hunt_court_position_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
							add_character_flag = migrant_master_of_hunt
						}
						save_scope_as = migrant_skilled_character
					}
					add_visiting_courtier = scope:migrant_skilled_character
				}
				1 = {
					trigger = {
						OR = {
							can_employ_court_position_type = court_physician_court_position
							employs_court_position = court_physician_court_position
						}
					}
					create_character = {
						template = court_physician_court_position_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
							add_character_flag = migrant_court_physician
						}
						save_scope_as = migrant_skilled_character
					}
					add_visiting_courtier = scope:migrant_skilled_character
				}
				1 = {
					trigger = {
						OR = {
							can_employ_court_position_type = antiquarian_court_position
							employs_court_position = antiquarian_court_position
						}
					}
					create_character = {
						template = antiquarian_court_position_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
							add_character_flag = migrant_antiquarian
						}
						save_scope_as = migrant_skilled_character
					}
					add_visiting_courtier = scope:migrant_skilled_character
				}
				3 = {
					trigger = {
						OR = {
							can_employ_court_position_type = court_tutor_court_position
							employs_court_position = court_tutor_court_position
						}
					}
					create_character = {
						template = court_tutor_court_position_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
							add_character_flag = migrant_court_tutor
						}
						save_scope_as = migrant_skilled_character
					}
					add_visiting_courtier = scope:migrant_skilled_character
				}
			}	
		}
		
	}

	option = {
		name = tgp_tai_migration_event.2000.a # employ the character
		culture = {
			change_cultural_acceptance = {
				target = culture:tai
				value = 6
				desc = cultural_acceptance_gain_event
			}
		}
		if = {
			limit = {
				scope:migrant_skilled_character = {
					has_character_flag = migrant_wet_nurse
				}
			}
			courtier_replacement_scripted_effect = {
				CHARACTER = scope:migrant_skilled_character
				POSITION = wet_nurse_court_position
			}
		}
		else_if = {
			limit = {
				scope:migrant_skilled_character = {
					has_character_flag = migrant_champion
				}
			}
			courtier_replacement_scripted_effect = {
				CHARACTER = scope:migrant_skilled_character
				POSITION = champion_court_position
			}
		}
		else_if = {
			limit = {
				scope:migrant_skilled_character = {
					has_character_flag = migrant_travel_leader
				}
			}
			courtier_replacement_scripted_effect = {
				CHARACTER = scope:migrant_skilled_character
				POSITION = travel_leader_court_position
			}
		}
		else_if = {
			limit = {
				scope:migrant_skilled_character = {
					has_character_flag = migrant_master_of_hunt
				}
			}
			courtier_replacement_scripted_effect = {
				CHARACTER = scope:migrant_skilled_character
				POSITION = master_of_hunt_court_position
			}
		}
		else_if = {
			limit = {
				scope:migrant_skilled_character = {
					has_character_flag = migrant_antiquarian
				}
			}
			courtier_replacement_scripted_effect = {
				CHARACTER = scope:migrant_skilled_character
				POSITION = antiquarian_court_position
			}
		}
		else_if = {
			limit = {
				scope:migrant_skilled_character = {
					has_character_flag = migrant_court_tutor
				}
			}
			courtier_replacement_scripted_effect = {
				CHARACTER = scope:migrant_skilled_character
				POSITION = court_tutor_court_position
			}
		}
		else = {
			limit = {
				scope:migrant_skilled_character = {
					has_character_flag = migrant_court_physician
				}
			}
			courtier_replacement_scripted_effect = {
				CHARACTER = scope:migrant_skilled_character
				POSITION = court_physician_court_position
			}
		}
		pay_treasury_or_gold = {
			target = scope:migrant_skilled_character
			value = medium_treasury_or_gold_value
		}
		ai_chance = {
			base = 100
		}
	}
	option = {
		name = tgp_tai_migration_event.2000.b # invite to court, but not as an employer
		duel = {
			skill = diplomacy
			value = medium_skill_rating
			300 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
					min = -49
				}
				add_courtier = scope:migrant_skilled_character
				send_interface_toast = {
					title = tgp_tai_migration_event.2000.b.success
					left_icon = root 
					right_icon = scope:migrant_skilled_character
					add_prestige = minor_prestige_gain
				}
			}
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -49
				}
				show_as_tooltip = {
					remove_courtier_or_guest = scope:migrant_skilled_character
				}
				hidden_effect = {
					if = { # make option a's elder disappear only if he's not recruited with character interaction
						limit = {
							scope:migrant_skilled_character = {
								NOT = {
									is_courtier_of = root
								}
							}
						}
						scope:migrant_skilled_character = {
							silent_disappearance_effect = yes
						}
					}
				}
				send_interface_toast = {
					title = tgp_tai_migration_event.2000.b.failure
					left_icon = root 
					right_icon = scope:migrant_skilled_character
					add_prestige = minor_prestige_loss
				}
			}
		}
	}
	option = {
		name = tgp_tai_migration_event.2000.c # do not employ the character
		show_as_tooltip = {
			remove_courtier_or_guest = scope:migrant_skilled_character
		}
		hidden_effect = {
			if = { # make option a's elder disappear only if he's not recruited with character interaction
				limit = {
					scope:migrant_skilled_character = {
						NOT = {
							is_courtier_of = root
						}
					}
				}
				scope:migrant_skilled_character = {
					silent_disappearance_effect = yes
				}
			}
		}
	}

	after = {
		
	}
}

# Noble Tai character and his family are asking for a county or a barony title
tgp_tai_migration_event.3000 = {
	type = character_event
	title = tgp_tai_migration_event.3000.t
	desc = tgp_tai_migration_event.3000.desc
	theme = realm
	right_portrait = {
		character = root
		camera = camera_event_right_crowner_crowning
		animation = personality_rational
	}
	left_portrait = {
		character = scope:title_asking_noble_husband
		camera = camera_event_group_talking_left_left
		animation = admiration
	}
	cooldown = { years = 5 }
	trigger = {
		highest_held_title_tier >= tier_duchy
		any_held_title = {
			count > 2
			tier = tier_county
		}
	}
	immediate = {
		random_county_in_region = { # locate a Tai county where the character supposedly migrated from
			region = custom_tai_migration_origin
			limit = {
				culture = {
					has_cultural_pillar = heritage_tai
				}
			}
			save_scope_as = migration_origin
			holder = {
				save_scope_as = migration_origin_holder
			}
			culture = {
				save_scope_as = migration_origin_culture
			}
			faith = {
				save_scope_as = migration_origin_faith
			}
		}
		random_held_title = {
			limit = {
				tier = tier_county
				NOT = {
					this.county = root.capital_county
				}
			} 
			save_scope_as = target_asked_title
		}
		hidden_effect = {
			create_character = {
				template = local_noble_character
				location = root.capital_province
				gender = male
				culture = scope:migration_origin_culture
				faith = scope:migration_origin_faith
				save_scope_as = title_asking_noble_husband
			}
			add_visiting_courtier = scope:title_asking_noble_husband
			create_character = {
				template = local_noble_character
				location = root.capital_province
				gender = female
				culture = scope:migration_origin_culture
				faith = scope:migration_origin_faith
				after_creation = {
					marry = scope:title_asking_noble_husband
				}
				save_scope_as = title_asking_noble_wife
			}
			create_character = {
				template = peasant_child_character
				location = root.capital_province
				culture = scope:migration_origin_culture
				faith = scope:migration_origin_faith
				gender = male
				after_creation = {
					set_mother = scope:title_asking_noble_wife
					set_father = scope:title_asking_noble_husband
				}
				save_scope_as = title_asking_noble_son
			}
			add_visiting_courtier = scope:title_asking_noble_husband
			add_visiting_courtier = scope:title_asking_noble_wife
			add_visiting_courtier = scope:title_asking_noble_son
		}
	}

	option = {
		name = tgp_tai_migration_event.3000.a # accept
		create_title_and_vassal_change = {
			type = granted
			save_scope_as = title_change
			add_claim_on_loss = no
		}
		scope:target_asked_title = {
			change_title_holder = {
				holder = scope:title_asking_noble_husband
				change = scope:title_change
			}
		}
		resolve_title_and_vassal_change = scope:title_change
		culture = {
			change_cultural_acceptance = {
				target = culture:tai
				value = 8
				desc = cultural_acceptance_gain_event
			}
		}
		house = {
			change_house_relation_effect = {
				HOUSE = scope:title_asking_noble_husband.house
				VALUE = house_relation_improve_major_value
				REASON = title_grant
				CHAR = root
				TARGET_CHAR = scope:title_asking_noble_husband
				TITLE = scope:dummy_gender
			}
		}
		reverse_add_opinion = {
			modifier = received_title_county
			target = scope:title_asking_noble_husband
		}
		reverse_add_opinion = {
			modifier = loyalty_opinion
			target = scope:title_asking_noble_son
		}
		add_hook = {
			type = loyalty_hook
			target = scope:title_asking_noble_husband
		}
		add_hook = {
			type = loyalty_hook
			target = scope:title_asking_noble_son
		}
		add_prestige = major_prestige_gain
		stress_impact = {
			greedy = medium_stress_impact_gain
			generous = medium_stress_impact_loss
		}
	}
	option = {
		name = tgp_tai_migration_event.3000.b # reject
		remove_courtier_or_guest = scope:title_asking_noble_husband
		remove_courtier_or_guest = scope:title_asking_noble_wife
		remove_courtier_or_guest = scope:title_asking_noble_son
		stress_impact = {
			generous = medium_stress_impact_gain
			greedy = medium_stress_impact_loss
		}
	}

	after = {
	
	}
}

# A family of peasants are asking to move into your court
tgp_tai_migration_event.4000 = {
	type = character_event
	title = tgp_tai_migration_event.4000.t
	desc = tgp_tai_migration_event.4000.desc
	window = big_event_window
	theme = realm
	right_portrait = {
		character = root
		camera = camera_event_center_pointing_very_left
		animation = personality_rational
	}
	center_portrait = {
		character = scope:lowborn_tai_family_husband
		camera = camera_event_horse_right_facing_left_close
		animation = admiration
	}
	left_portrait = {
		character = scope:lowborn_tai_family_wife
		camera = camera_event_group_talking_left_left
		animation = personality_coward
	}
	lower_right_portrait = {
		character = scope:lowborn_tai_family_son
	}
	lower_center_portrait = {
		character = scope:lowborn_tai_family_daughter
	}
	cooldown = { years = 5 }

	immediate = {
		random_county_in_region = {
			region = custom_tai_migration_origin
			limit = {
				culture = {
					has_cultural_pillar = heritage_tai
				}
			}
			save_scope_as = migration_origin
			holder = {
				save_scope_as = migration_origin_holder
			}
			culture = {
				save_scope_as = migration_origin_culture
			}
			faith = {
				save_scope_as = migration_origin_faith
			}
		}
		hidden_effect = {
			create_character = {
				template = generic_peasant_character
				location = root.capital_province
				dynasty = none
				culture = scope:migration_origin_culture
				faith = scope:migration_origin_faith
				gender = male
				after_creation = {
					set_to_lowborn = yes
				}
				save_scope_as = lowborn_tai_family_husband
			}
			create_character = {
				template = generic_peasant_character
				location = root.capital_province
				dynasty = none
				culture = scope:migration_origin_culture
				faith = scope:migration_origin_faith
				gender = female
				after_creation = {
					set_to_lowborn = yes
					marry = scope:lowborn_tai_family_husband
				}
				save_scope_as = lowborn_tai_family_wife
			}
			create_character = {
				template = peasant_child_character
				location = root.capital_province
				dynasty = none
				culture = scope:migration_origin_culture
				faith = scope:migration_origin_faith
				gender = male
				after_creation = {
					set_to_lowborn = yes
					set_mother = scope:lowborn_tai_family_wife
					set_father = scope:lowborn_tai_family_husband
				}
				save_scope_as = lowborn_tai_family_son
			}
			create_character = {
				template = peasant_child_character
				location = root.capital_province
				dynasty = none
				culture = scope:migration_origin_culture
				faith = scope:migration_origin_faith
				gender = female
				after_creation = {
					set_to_lowborn = yes
					set_mother = scope:lowborn_tai_family_wife
					set_father = scope:lowborn_tai_family_husband
				}
				save_scope_as = lowborn_tai_family_daughter
			}
			add_visiting_courtier = scope:lowborn_tai_family_husband
			add_visiting_courtier = scope:lowborn_tai_family_wife
			add_visiting_courtier = scope:lowborn_tai_family_son
			add_visiting_courtier = scope:lowborn_tai_family_daughter
		}
	}

	option = {
		name = tgp_tai_migration_event.4000.a # accept
		add_courtier = scope:lowborn_tai_family_husband
		add_courtier = scope:lowborn_tai_family_wife
		add_courtier = scope:lowborn_tai_family_son
		add_courtier = scope:lowborn_tai_family_daughter
		culture = {
			change_cultural_acceptance = {
				target = culture:tai
				value = 4
				desc = cultural_acceptance_gain_event
			}
		}
		reverse_add_opinion = {
			modifier = loyalty_opinion
			target = scope:lowborn_tai_family_husband
		}
		add_hook = {
			type = loyalty_hook
			target = scope:lowborn_tai_family_husband
		}
		add_piety = medium_piety_gain
		stress_impact = {
			cynical = medium_stress_impact_gain
			compassionate = medium_stress_impact_loss
			generous = medium_stress_impact_loss
		}
	}
	option = {
		name = tgp_tai_migration_event.4000.b # reject
		show_as_tooltip = {
			remove_courtier_or_guest = scope:lowborn_tai_family_husband
			remove_courtier_or_guest = scope:lowborn_tai_family_wife
			remove_courtier_or_guest = scope:lowborn_tai_family_son
			remove_courtier_or_guest = scope:lowborn_tai_family_daughter
		}
		hidden_effect = {
			if = { # make characters disappear only if they are not recruited with character interaction
				limit = {
					scope:lowborn_tai_family_husband = {
						NOT = {
							is_courtier_of = root
						}
					}
				}
				scope:lowborn_tai_family_husband = {
					silent_disappearance_effect = yes
				}
			}
			if = {
				limit = {
					scope:lowborn_tai_family_wife = {
						NOT = {
							is_courtier_of = root
						}
					}
				}
				scope:lowborn_tai_family_wife = {
					silent_disappearance_effect = yes
				}
			}
			if = {
				limit = {
					scope:lowborn_tai_family_son = {
						NOT = {
							is_courtier_of = root
						}
					}
				}
				scope:lowborn_tai_family_son = {
					silent_disappearance_effect = yes
				}
			}
			if = {
				limit = {
					scope:lowborn_tai_family_daughter = {
						NOT = {
							is_courtier_of = root
						}
					}
				}
				scope:lowborn_tai_family_daughter = {
					silent_disappearance_effect = yes
				}
			}
		}
		stress_impact = {
			compassionate = medium_stress_impact_gain
			generous = medium_stress_impact_gain
			cynical = medium_stress_impact_loss
		}
	}

	after = {
	
	}
}

tgp_tai_migration_event.5000 = { # Spawn guests to migration target courts
	hidden = yes
	
	cooldown = { years = 20 }

	immediate = {
		random_county_in_region = {
			region = custom_tai_migration_origin
			limit = {
				culture = {
					has_cultural_pillar = heritage_tai
				}
			}
			culture = {
				save_scope_as = migration_origin_culture
			}
			faith = {
				save_scope_as = migration_origin_faith
			}
		}
		hidden_effect = {
			random_list = {
				1 = {
					create_character = {
						template = beautiful_peasant_character
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						gender = female
						after_creation = {
							set_to_lowborn = yes
						}
						save_scope_as = guest_tai_character
					}
					add_visiting_courtier = scope:guest_tai_character
				}
				1 = {
					create_character = {
						template = witchy_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
						}
						save_scope_as = guest_tai_character
					}
					add_visiting_courtier = scope:guest_tai_character
				}
				1 = {
					create_character = {
						template = merchant_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
						}
						save_scope_as = guest_tai_character
					}
					add_visiting_courtier = scope:guest_tai_character
				}
				1 = {
					create_character = {
						template = hunter_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
						}
						save_scope_as = guest_tai_character
					}
					add_visiting_courtier = scope:guest_tai_character
				}
				1 = {
					create_character = {
						template = very_good_eunuch_character
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
						}
						save_scope_as = guest_tai_character
					}
					add_visiting_courtier = scope:guest_tai_character
				}
				1 = {
					create_character = {
						template = tgp_warrior_monk_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
						}
						save_scope_as = guest_tai_character
					}
					add_visiting_courtier = scope:guest_tai_character
				}
				1 = {
					create_character = {
						template = tgp_court_brahmin_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
						}
						save_scope_as = guest_tai_character
					}
					add_visiting_courtier = scope:guest_tai_character
				}
				1 = {
					create_character = {
						template = tgp_poet_lover_template
						location = root.capital_province
						dynasty = none
						culture = scope:migration_origin_culture
						faith = scope:migration_origin_faith
						after_creation = {
							set_to_lowborn = yes
						}
						save_scope_as = guest_tai_character
					}
					add_visiting_courtier = scope:guest_tai_character
				}
			}
		}
	}
}
